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The Westing Game is a mystery book written by Ellen Raskin and published by Dutton on May 1, 1978. [1] It won the Newbery Medal recognizing the year's most distinguished contribution to American children's literature. [2] The Westing Game was ranked number nine all-time among children's novels in a survey published by School Library Journal in ...
Ellen Raskin (March 13, 1928 – August 8, 1984) was an American children's writer and illustrator. She won the 1979 Newbery Medal for The Westing Game, a mystery novel, and another children's mystery, Figgs & Phantoms, was a Newbery Honor Book in 1975.
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Get a Clue is a 1997 film based on the Newbery Medal-winning book The Westing Game. The film draws young viewers into the strange mysteries encountered by 13-year-old Turtle and her sister, Angela Wexler. After moving into a new town, Turtle learns the house next door is the notoriously haunted Westing mansion.
Get a Clue, a film based on the novel The Westing Game by Ellen Raskin "Get a Clue", a song by Prozzäk from their album Ready Ready Set Go, and the theme song from the 2002 film; Get a Clue, a Lizzie McGuire book "Get a Clue", a round in the 2014 television game show Win, Lose or Draw; Get a Clue, an online curriculum produced by FableVision
Bandung Institute of Technology Letter Grade System [1] Grade Letter Grade Point Description A 4.00 Very Good (Amat Baik) AB 3.50 Between Good and Very Good (Antara Baik dan Amat Baik) B 3.00 Good (Baik) BC 2.50 Between Average and Good (Antara Cukup dan Baik) C 2.00 Average (Cukup) D 1.00 Below Average (Hampir Cukup) E 0.00 Unsatisfactory ...
Then you could explain that Sydelle was a habitually overlooked person, so much so that Westing's lawyer made her an heir by mistake, not realizing that she wasn't the true heir, Sybil Pulaski, and that Sydelle decided to fight against the anonymity brought on by her working-class upbringing as the child of immigrants by capitalizing on ...
16 Tales is a series of educational video games developed by The Lightspan Partnership starting in 1996. [4] Each game consists of four 15-minute video programs detailing various cultures' stories and lore.