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Roman numerals: for example the word "six" in the clue might be used to indicate the letters VI; The name of a chemical element may be used to signify its symbol; e.g., W for tungsten; The days of the week; e.g., TH for Thursday; Country codes; e.g., "Switzerland" can indicate the letters CH; ICAO spelling alphabet: where Mike signifies M and ...
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If the current word is chair, the next player can only add musical chairs, not musical chairs and party games as well. In game, as usual, it is a must to update the word count each time you add a word. The official limit for the main game is 555 words. Please note that this word limit for this game must not be raised or lowered.
If a starter word is given in the grid, using it as the beginning search point is often useful. Raw "trial and error" is best used when only two or three words can potentially fit at a given location; temporarily assume one of the words, and see if an impossible letter combination results.
The answer to the clue is generally a pun of some sort. A weekly "kids version" of the puzzle features a three-letter word plus three four-letter words. In order to find the letters that are in the answer to the given clue, the player must unscramble all four of the scrambled words; the letters that are in the clue will be circled.
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Sometimes, the game degenerates back into the normal version of Word Association, but it really doesn't matter because it's fun either way! (See if you can pick out when these switchovers occur.) For Game #3, in which the starting word was Elizabeth Eastlake and the ending word was Exhumation of Richard III of England , see [1] .
This is an experimental game that runs two different word association games within the same line. Each game begins with two unrelated words. The third word must be associated with the first while the fourth must associate with the second. Therefore the game could run: Electronic music, British monarchy, Trip-hop, Prince William, where Trip-hop associate