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  2. Experience API - Wikipedia

    en.wikipedia.org/wiki/Experience_API

    The Experience API (xAPI) is an e-learning software specification that records and tracks various types of learning experiences for learning systems. [1] Learning experiences are recorded in a Learning Record Store (LRS), which can exist within traditional learning management systems (LMSs) or on their own.

  3. Richardson Maturity Model - Wikipedia

    en.wikipedia.org/wiki/Richardson_Maturity_Model

    It categorizes a Web API into four levels (from 0 to 3) with each higher level corresponding to a more complete adherence to REST design. The next level also contains all the characteristics of the previous one. [4] [5] Other classification systems for Web API services design also exist, such as CoHA and WS 3. [3]

  4. Domain-driven design - Wikipedia

    en.wikipedia.org/wiki/Domain-driven_design

    Domain-driven design (DDD) is a major software design approach, [1] focusing on modeling software to match a domain according to input from that domain's experts. [2] DDD is against the idea of having a single unified model; instead it divides a large system into bounded contexts, each of which have their own model.

  5. Website builder - Wikipedia

    en.wikipedia.org/wiki/Website_builder

    Over time, software was created to help design web pages. For example, Microsoft released FrontPage in November 1995. By 1998, Dreamweaver had been established as the industry leader; however, some have criticized the quality of the code produced by such software as being overblown and reliant on HTML tables.

  6. GitHub - Wikipedia

    en.wikipedia.org/wiki/Github

    GitHub (/ ˈ ɡ ɪ t h ʌ b /) is a proprietary developer platform that allows developers to create, store, manage, and share their code. It uses Git to provide distributed version control and GitHub itself provides access control, bug tracking, software feature requests, task management, continuous integration, and wikis for every project. [8]

  7. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    Efforts have also been made to codify design patterns in particular domains, including the use of existing design patterns as well as domain-specific design patterns. Examples include user interface design patterns, [ 7 ] information visualization , [ 8 ] secure design, [ 9 ] "secure usability", [ 10 ] Web design [ 11 ] and business model design.

  8. Domain model - Wikipedia

    en.wikipedia.org/wiki/Domain_model

    Sample domain model for a health insurance plan. In software engineering, a domain model is a conceptual model of the domain that incorporates both behavior and data. [1] [2] In ontology engineering, a domain model is a formal representation of a knowledge domain with concepts, roles, datatypes, individuals, and rules, typically grounded in a description logic.

  9. Fluent interface - Wikipedia

    en.wikipedia.org/wiki/Fluent_interface

    The term "fluent interface" was coined in late 2005, though this overall style of interface dates to the invention of method cascading in Smalltalk in the 1970s, and numerous examples in the 1980s. A common example is the iostream library in C++ , which uses the << or >> operators for the message passing, sending multiple data to the same ...

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