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One is Stardew Valley Expanded, which has over 2 million downloads. [50] Other mods offer more cosmetic options ranging from changing the overall appearance of the game to introducing new animal designs. [51] The majority of mods are only playable through the PC version of the game. [52] Later updates to the game have added features for mod ...
In 2020, Barone announced that he was working on several new games, with one of them set in the Stardew Valley universe. [19] On August 15, 2020, the orchestral album Symphonic Tale: The Place I Truly Belong (Music from Stardew Valley) directed by Kentaro Sato and performed by the Budapest Symphony Orchestra was released. [20]
The Official Stardew Valley Cookbook consists of 74 recipes from Stardew Valley, and these selections are divided into seasons. [1] Based on in-game food, the book offers options ranging from farmed foods to foraged mushrooms, berries, and fresh fish. [2]
A strange monolith found jutting out of the rocks in a remote mountain range near Las Vegas has been taken down by authorities. “It remains unknown how the item got to its location or who might ...
MonoGame is a derivative of XNA Touch (September 2009) started by Jose Antonio Farias [6] and Silver Sprite by Bill Reiss. [citation needed] The first official release of MonoGame was version 2.0 with a downloadable version 0.7 that was available from CodePlex.
Stardew Valley: The Board Game is a board game based on the video game Stardew Valley, designed by Eric Barone and Cole Medeiros and published by ConcernedApe. Released in 2021, the game follows the plot of the video game. It is a cooperative game that allows up to four players, including the option to play alone.
The Prescription for Sleep: Stardew Valley album was released in May 2021. It includes 10 tracks from the game's original soundtrack and one new track called "Beauty in the Seasons". [11] ConcernedApe promoted its first Stardew Valley concert tour, Stardew Valley: Festival of Seasons, on October 10, 2023. [12]
During development, Monolith acquired Q Studios, a development team led by a friend Nick Neilhard. At the time, Q Studios was finishing work on Blood, and Blood replaced Doom as Monolith's go-to game. Monolith focused on getting Blood released first, as it was one of the last games to use the 2.5D Build engine rather than true 3D game engines. [6]