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  2. NumPy - Wikipedia

    en.wikipedia.org/wiki/NumPy

    NumPy (pronounced / ˈ n ʌ m p aɪ / NUM-py) is a library for the Python programming language, adding support for large, multi-dimensional arrays and matrices, along with a large collection of high-level mathematical functions to operate on these arrays. [3]

  3. Function object - Wikipedia

    en.wikipedia.org/wiki/Function_object

    In Python, functions are first-class objects, just like strings, numbers, lists etc. This feature eliminates the need to write a function object in many cases. Any object with a __call__() method can be called using function-call syntax. An example is this accumulator class (based on Paul Graham's study on programming language syntax and ...

  4. Python (programming language) - Wikipedia

    en.wikipedia.org/wiki/Python_(programming_language)

    The syntax :=, called the "walrus operator", was introduced in Python 3.8. It assigns values to variables as part of a larger expression. [106] In Python, == compares by value. Python's is operator may be used to compare object identities (comparison by reference), and comparisons may be chained—for example, a <= b <= c.

  5. C (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_(programming_language)

    This is an accepted version of this page This is the latest accepted revision, reviewed on 9 February 2025. There is 1 pending revision awaiting review. General-purpose programming language "C programming language" redirects here. For the book, see The C Programming Language. Not to be confused with C++ or C#. C Logotype used on the cover of the first edition of The C Programming Language ...

  6. External ballistics - Wikipedia

    en.wikipedia.org/wiki/External_ballistics

    The first involves the power function. [22] The second equation is identical to the one used to find the weighted average at R / 4; add N × (R/2) where R is the range in feet to the chord average retardation coefficient at midrange and where N is the slope constant factor. [23]

  7. Bézier curve - Wikipedia

    en.wikipedia.org/wiki/Bézier_curve

    The mathematical basis for Bézier curves—the Bernstein polynomials—was established in 1912, but the polynomials were not applied to graphics until some 50 years later when mathematician Paul de Casteljau in 1959 developed de Casteljau's algorithm, a numerically stable method for evaluating the curves, and became the first to apply them to computer-aided design at French automaker Citroën ...