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  2. Eriksen flanker task - Wikipedia

    en.wikipedia.org/wiki/Eriksen_flanker_task

    These examples all use an arbitrary mapping between the stimulus and the response. Another possibility is to use a natural mapping, with arrows as stimuli. For example, Kopp et al. (1994) [6] used left and right arrows, with flanker stimuli above and below the target. The flankers could be arrows pointing in the same direction as the target ...

  3. List of games in game theory - Wikipedia

    en.wikipedia.org/wiki/List_of_games_in_game_theory

    variable 1 Yes Yes No No Chicken (aka hawk-dove) 2 2 2 No No No No Coordination game: N: variable >2 No No No No Cournot game: 2 infinite [2] 1 No No No No Deadlock: 2 2 1 No No No No Dictator game: 2 infinite [2] 1 N/A [3] N/A [3] Yes No Diner's dilemma: N: 2 1 No No No No Dollar auction: 2 2 0 Yes Yes No No El Farol bar: N: 2 variable No No ...

  4. Nichols plot - Wikipedia

    en.wikipedia.org/wiki/Nichols_plot

    A Nichols plot. The Nichols plot is a plot used in signal processing and control design, named after American engineer Nathaniel B. Nichols. [1] [2] [3] It plots the phase response versus the response magnitude of a transfer function for any given frequency, and as such is useful in characterizing a system's frequency response.

  5. Neutral stimulus - Wikipedia

    en.wikipedia.org/wiki/Neutral_stimulus

    A neutral stimulus is a stimulus which initially produces no specific response other than focusing attention. In classical conditioning, when used together with an unconditioned stimulus, the neutral stimulus becomes a conditioned stimulus. With repeated presentations of both the neutral stimulus and the unconditioned stimulus, the neutral ...

  6. Best response - Wikipedia

    en.wikipedia.org/wiki/Best_response

    In game theory, the best response is the strategy (or strategies) which produces the most favorable outcome for a player, taking other players' strategies as given. [1] The concept of a best response is central to John Nash's best-known contribution, the Nash equilibrium, the point at which each player in a game has selected the best response (or one of the best responses) to the other players ...

  7. Posner cueing task - Wikipedia

    en.wikipedia.org/wiki/Posner_cueing_task

    Posner devised a scheme of using valid and invalid cues across trials. In valid trials, the stimulus is presented in the area as indicated by the cue. For example, if the cue was an arrow pointing to the right, the subsequent stimulus indeed did appear in the box on the right.

  8. Exit, Voice, and Loyalty Model - Wikipedia

    en.wikipedia.org/wiki/Exit,_Voice,_and_Loyalty_Model

    Examples could include relocating assets to avoid a new tax, reincorporating a business to avoid new regulations, buying goods from a different store when the quality of the original diminishes, voting out the incumbent, etc. [1] The payoff of an Exit option for the Citizen is the variable E and the Government gets to keep the 1 it took initially.

  9. Interaction (statistics) - Wikipedia

    en.wikipedia.org/wiki/Interaction_(statistics)

    Interaction effect of education and ideology on concern about sea level rise. In statistics, an interaction may arise when considering the relationship among three or more variables, and describes a situation in which the effect of one causal variable on an outcome depends on the state of a second causal variable (that is, when effects of the two causes are not additive).