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Everest VR is a virtual reality experience about two hours in length with no gameplay elements. The experience begins with a narration about Mount Everest and its dangerous Khumbu Icefall. The player crosses a metal ladder to cross a deep crevasse and proceeds up the mountain. Several detours quicken the player's ascension. [1]
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The closest sea to Mount Everest's summit is the Bay of Bengal, almost 700 km (430 mi) away. To approximate a climb of the entire height of Mount Everest, one would need to start from this coastline, a feat accomplished by Tim Macartney-Snape's team in 1990. Climbers usually begin their ascent from base camps above 5,000 m (16,404 ft).
Almost all mountains in the list are located in the Himalaya and Karakoram ranges to the south and west of the Tibetan plateau. All peaks 7,000 m (23,000 ft) or higher are located in East, Central or South Asia in a rectangle edged by Noshaq (7,492 m or 24,580 ft) on the Afghanistan–Pakistan border in the west, Jengish Chokusu (Tuōmù'ěr Fēng, 7,439 m or 24,406 ft) on the Kyrgyzstan ...
But since the arrival of big commercial expeditions on Everest in the mid-1990s — complete with Sherpas to install climbing ropes, chefs to cook meals in camp, team doctors to monitor health ...
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The documentary is about Project Possible, a plan by Nepali high altitude climber Nirmal Purja to climb all of the world's 14 highest peaks with an altitude greater than 8,000 metres (26,247 ft) (called eight-thousanders) inside 7 months (i.e. from early spring to late summer, before the winter season begins).
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