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The race of Dwarves prefers to live in mountains and caves, settling in places such as Erebor (the Lonely Mountain), the Iron Hills, the Blue Mountains, and Moria (Khazad-dûm) in the Misty Mountains. Aulë the Smith creates Dwarves; he invents the Dwarven language, known as Khuzdul. Dwarves mine and work precious metals throughout the ...
The adventure module is set in the Icewind Dale region of the Forgotten Realms with a focus on the Ten-Towns and the surrounding area. [2] [3] It takes place more than a century after the events of R.A. Salvatore's Icewind Dale Trilogy circa winter of 1489 DR or later. [4]
In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game. Options for gameplay mostly involve ...
Indeed, plenty of the content doesn't have any impact on the gameplay whatsoever, such as a guide for generating character backstories or long tables of random names for the DM to consult when players insist on speaking to everyone in the tavern. The best way to describe XGtE, perhaps, is that it upgrades your experience to D&D 5.1.
Whitbrook also highlighted that this book is the first step to address race and inclusivity within the game and commented that "for Crawford, it’s not just about addressing previously longheld bias and privileges in races of the game—such as the negative stereotypes against Orcs and the aforementioned Drow, dark-skinned fantasy races that ...
This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.
Civil war erupted, and the race factionalised into the githyanki and the githzerai (and in the Spelljammer campaign setting the Pirates of Gith). [ 48 ] The background material of the Chainmail game [ 49 ] places the gith forerunners in a subterranean empire called Zarum in Western Oerik , where they dominated many other races from their ...
In addition, their skin resembles polished obsidian, and their hair is snow-white or silver. Their eyes are almost inevitably red, gleaming with the hatred for their surface dwelling cousins. In 4th edition, the drow are a separate race rather than an elf subrace. Dark Elves (Ssri-Tel'Quessir) Recently returned into the fold of the true elven race.