enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    Currently, standard virtual reality systems use either virtual reality headsets or multi-projected environments to generate some realistic images, sounds and other sensations that simulate a user's physical presence in a virtual environment. A person using virtual reality equipment is able to look around the artificial world, move around in it ...

  3. Steven M. LaValle - Wikipedia

    en.wikipedia.org/wiki/Steven_M._LaValle

    Since 2014, LaValle has been an active angel investor and adviser to startup companies and venture capitalists, in the areas of virtual and augmented reality, and robotics. From 2016–2017, he was a Vice President and the Chief Scientist of VR/AR/MR at Huawei Technologies Co. Ltd. [ 12 ] [ 13 ]

  4. Reality–virtuality continuum - Wikipedia

    en.wikipedia.org/wiki/Realityvirtuality_continuum

    Reality–virtuality continuum. The virtuality continuum is a continuous scale ranging between the completely virtual, a virtuality, and the completely real, reality.The reality–virtuality continuum therefore encompasses all possible variations and compositions of real and virtual objects.

  5. Virtual world - Wikipedia

    en.wikipedia.org/wiki/Virtual_world

    Users exploring the world with their avatars in Second Life. A virtual world (also called a virtual space or spaces) is a computer-simulated environment [1] which may be populated by many simultaneous users who can create a personal avatar [2] and independently explore the virtual world, participate in its activities, and communicate with others.

  6. 3D computer graphics - Wikipedia

    en.wikipedia.org/wiki/3D_computer_graphics

    3D computer graphics, sometimes called CGI, 3-D-CGI or three-dimensional computer graphics, are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images.

  7. VRPN - Wikipedia

    en.wikipedia.org/wiki/VRPN

    VRPN (Virtual-Reality Peripheral Network) is a device-independent, network-based interface for accessing virtual reality peripherals in VR applications. It was originally designed and implemented by Russell M. Taylor II at the Department of Computer Science of the University of North Carolina at Chapel Hill.

  8. 360-degree video - Wikipedia

    en.wikipedia.org/wiki/360-degree_video

    The use of the term "virtual reality" to describe 360-degree video has been disputed, as VR typically refers to interactive experiences wherein the viewer's motions can be tracked to allow real-time interactions within a virtual environment, with orientation and position tracking. In 360-degree video, the locations of viewers are fixed, viewers ...

  9. VR - Wikipedia

    en.wikipedia.org/wiki/VR

    Virtual reality, a computer technology that simulates an environment with which a user may interact as if it were there; Virtua Racing, a 1992 arcade racing game by Sega; Vocational rehabilitation; Spectre VR, an enhanced version of Spectre; VR.5, an American science fiction television series in 1995