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  2. Branch and bound - Wikipedia

    en.wikipedia.org/wiki/Branch_and_bound

    The following is the skeleton of a generic branch and bound algorithm for minimizing an arbitrary objective function f. [3] To obtain an actual algorithm from this, one requires a bounding function bound, that computes lower bounds of f on nodes of the search tree, as well as a problem-specific branching rule.

  3. Branch and price - Wikipedia

    en.wikipedia.org/wiki/Branch_and_price

    Branch and price is a branch and bound method in which at each node of the search tree, columns may be added to the linear programming relaxation (LP relaxation). At the start of the algorithm, sets of columns are excluded from the LP relaxation in order to reduce the computational and memory requirements and then columns are added back to the LP relaxation as needed.

  4. Single-machine scheduling - Wikipedia

    en.wikipedia.org/wiki/Single-machine_scheduling

    They show that the problem is NP-hard, give a pseudopolynomial algorithm that runs in time (), and give a branch-and-bound algorithm that solves instances with up to 100 jobs in reasonable time. They also study bounded deterioration, where p j stops growing if the job starts after a common maximum deterioration date D > d.

  5. COIN-OR - Wikipedia

    en.wikipedia.org/wiki/COIN-OR

    A branch, cut and price algorithm is similar to a branch and bound algorithm but additionally includes cutting-plane methods and pricing algorithms. The user of the library can customize the algorithm in any number of ways by supplying application-specific subroutines for reading in custom data files, generating application-specific cutting ...

  6. Travelling salesman problem - Wikipedia

    en.wikipedia.org/wiki/Travelling_salesman_problem

    Various branch-and-bound algorithms, which can be used to process TSPs containing thousands of cities. Solution of a TSP with 7 cities using a simple Branch and bound algorithm. Note: The number of permutations is much less than Brute force search. Progressive improvement algorithms, which use techniques reminiscent of linear programming. This ...

  7. Branch and cut - Wikipedia

    en.wikipedia.org/wiki/Branch_and_cut

    Branch and cut [1] is a method of combinatorial optimization for solving integer linear programs (ILPs), that is, linear programming (LP) problems where some or all the unknowns are restricted to integer values. [2] Branch and cut involves running a branch and bound algorithm and using cutting planes to tighten

  8. Digital antenna array - Wikipedia

    en.wikipedia.org/wiki/Digital_antenna_array

    Digital antenna array (DAA) is a smart antenna with multi channels digital beamforming, usually by using fast Fourier transform (FFT). The development and practical realization of digital antenna arrays theory started in 1962 under the guidance of Vladimir Varyukhin ( USSR ).

  9. Constrained optimization - Wikipedia

    en.wikipedia.org/wiki/Constrained_optimization

    This method [6] runs a branch-and-bound algorithm on problems, where is the number of variables. Each such problem is the subproblem obtained by dropping a sequence of variables x 1 , … , x i {\displaystyle x_{1},\ldots ,x_{i}} from the original problem, along with the constraints containing them.