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PC lenses are generally designed for single-lens reflex (SLR) cameras, as rangefinder cameras do not allow the photographer to directly view the effect of the lens, and view cameras allow for perspective control using camera movements. A PC lens has a larger image circle than is required to cover the image area (film or sensor size). Typically ...
PhotoScape is a graphics editing program, developed by MOOII Tech, Korea.The basic concept of PhotoScape is 'easy and fun', allowing users to easily edit photographs taken from their digital cameras or even mobile phones.
Adobe After Effects is a digital visual effects, motion graphics, and compositing application developed by Adobe Inc.; it is used for animation and in the post-production process of film making, video games and television production. Among other things, After Effects can be used for keying, tracking, compositing, and animation.
The camera or the focus or zoom of its lens is adjusted by the photographer during an exposure in order to achieve special or artistic effects. IPS In-Person Sales The practice of meeting with your clients in-person to show and sell your photographs, rather than simply providing them with access to an online gallery. IQ: Image quality. An ...
The effect is especially noticeable the closer the camera is to the subject, as its amount increases the shorter the focal length is at the same field size. One notable director that frequently employs rectilinear ultra wide angle lenses in order to achieve a distinctive signature style defined by extreme perspective distortion is Terry Gilliam.
Bloom (sometimes referred to as light bloom or glow) is a computer graphics effect used in video games, demos, and high-dynamic-range rendering (HDRR) to reproduce an imaging artifact of real-world cameras. The effect produces fringes (or feathers) of light extending from the borders of bright areas in an image, contributing to the illusion of ...
Parallax scrolling is a technique in computer graphics where background images move past the camera more slowly than foreground images, creating an illusion of depth in a 2D scene of distance. [1] The technique grew out of the multiplane camera technique used in traditional animation [2] since the 1930s.
The cameras are fired sequentially, or all at the same time, depending on the desired effect. Single frames from each camera are then arranged and displayed consecutively to produce an orbiting viewpoint of an action frozen in time or as hyper-slow-motion. This technique suggests the limitless perspectives and variable frame rates possible with ...