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Cognitive strategies are the specific methods that people use to solve problems and/or exploit opportunities, including all sorts of reasoning, planning, arithmetic, etc. Importantly, a cognitive strategy need not be all "in the head", but will almost always interact with various aspects of what might be called the "execution context".
Bloom's taxonomy has become a widely adopted tool in education, influencing instructional design, assessment strategies, and learning outcomes across various disciplines. Despite its broad application, the taxonomy has also faced criticism, particularly regarding the hierarchical structure of cognitive skills and its implications for teaching ...
Elaborative Interrogation is a cognitive learning strategy that enhances comprehension and retention by prompting learners to generate explanations for why certain facts or concepts are true. This method encourages deeper processing of information by connecting new material to existing knowledge, thus creating a more integrated understanding.
The cognitive theory mainly emphasizes the major tasks of the teacher / designer and includes analyzing various learning experiences to the learning situation, which can impact learning outcomes of different individuals. Organizing and structuring the new information to connect the learners' previously acquired knowledge abilities and experiences.
Cognitive psychology is the scientific study of mental processes such as attention, language use, memory, perception, problem solving, creativity, and reasoning. [1] Cognitive psychology originated in the 1960s in a break from behaviorism, which held from the 1920s to 1950s that unobservable mental processes were outside the realm of empirical ...
A cognitive model, as illustrated by Robert Fludd (1619) [1]. Cognition is the "mental action or process of acquiring knowledge and understanding through thought, experience, and the senses". [2]
Learner characteristics and cognitive learning outcomes have been identified as the key factors in research on the implementation of games in educational settings. In the process of learning a language through an online game, there is a strong relationship between the learner's prior knowledge of that language and their cognitive learning outcomes.
Metacognition and self directed learning. Metacognition is an awareness of one's thought processes and an understanding of the patterns behind them. The term comes from the root word meta, meaning "beyond", or "on top of". [1]