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FlightGear Flight Simulator (often shortened to FlightGear or FGFS) is a free, open source multi-platform flight simulator developed by the FlightGear project since 1997. [ 4 ] David Murr started this project on April 8, 1996.
Landing is a series of flight simulator video games by Taito.Almost all games were released for arcades, except the Jet de Go! Series released for PlayStation consoles.. They are amateur flight simulation arcade video games that run on the Taito Air System and use 3D polygon graphics. [1]
Landing High Japan (ランディングハイジャパン) is an arcade video game in which the object is to pilot a commercial airliner, taking off from and landing at several Japanese airports. [1] It is a part of the Landing series of airline simulation arcade games which also includes Midnight Landing (1987), Top Landing (1988) and Landing ...
Microsoft Flight Simulator is a series of flight simulator programs for MS-DOS, Classic Mac OS, ... such as the landing gear or ailerons. The textures, bitmap images ...
The game requires silent coordination to allocate the dice to slots representing components of a plane, simulating the management of an aircraft's axis, speed, flaps, landing gear, and communication with the control tower. The objective is to adjust these components over multiple rounds so that the plane lands safely at the arrival airport.
The shuttle landing gear release was simulated at 300 feet (90 m) above the ground, since the STA main gear remained down for the whole simulation. The nose gear of the STA was lowered at 150 ft (46 m) AGL in case of an inadvertent touchdown with the runway surface. If the speed was correct, a green light on the instrument panel simulated ...
The heavyweight gear permits simulation of aircraft with higher landing sink rates than a standard F-16. [ citation needed ] The program was notable for the development of Direct Voice Input and the " Virtual HUD ", which were both incorporated into the cockpit design for the F-35 Lightning II .
From the beginning of aircraft landing on ships in the 1920s to the introduction of OLSs, pilots relied solely on their visual perception of the landing area and the aid of the Landing Signal Officer (LSO in the U.S. Navy, or "batsman" in the Commonwealth navies). LSOs used coloured flags, cloth paddles and lighted wands.
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