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OpenRCT2 is a construction and management simulation video game that simulates amusement park management. It is a free and open-source re-implementation and expansion of the 2002 video game RollerCoaster Tycoon 2. [2]
This category is video games that simulate roller coasters but however do not fall under the construction and management simulation genre. Pages in category "Roller coaster simulation games" The following 11 pages are in this category, out of 11 total.
Year Game Platform Developer Publisher Notes 1993: Coaster: MS-DOS: Code To Go: Walt Disney Computer Software, Inc. 1994: Theme Park: MS-DOS, Amiga, 3DO, Sega Genesis ...
RollerCoaster Tycoon is a series of construction and management simulation games about building and managing an amusement park.Each game in the series challenges players with open-ended amusement park management and development, and allowing players to construct and customize their own unique roller coasters and other thrill rides.
A western-themed park with a wooden roller coaster. Like the previous games in the series, RollerCoaster Tycoon 3 is a strategy and simulation game in which players manage all aspects of an amusement park by building or removing the rides, scenery and amenities, placing shops and facilities, adjusting the park's finances, hiring staff, and keeping the park visitors, known as "peeps", happy.
Zynga's CoasterVille focuses on more than just roller coasters, allowing players to build small rides, businesses and attractions. But one of the most interesting features within the game is ...
In addition, there are ten roller coasters per type. Coasters can be built freeform or the player can place pre-made designs into their park. [5] Unlike in the previous games, the roller coaster train may fly off the tracks if the roller coaster is built incorrectly. As a result, a new "safety-rating" option and medical staff has been added.
At the beginning of your adventure in CoasterVille, it can be incredibly tempting to build one of every new ride and attraction in the store - we get it, shiny things are fun, and we got tempted too.