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  2. Counter (collectible card games) - Wikipedia

    en.wikipedia.org/wiki/Counter_(collectible_card...

    Accumulative counter - when enough counters have been accumulated an effect occurs. The required number of counters is usually removed, with some cards continuing to accumulate counters. Life counter - a counter used to represent the life total of a player; Status counter - a counter used to designate a status of a card, or some other game ...

  3. The Button (Reddit) - Wikipedia

    en.wikipedia.org/wiki/The_Button_(Reddit)

    The Button was an online meta-game and social experiment that featured an online button and 60-second countdown timer that would reset each time the button was pressed. The experiment was created by Josh Wardle, also known as powerlanguage.

  4. Active Time Battle - Wikipedia

    en.wikipedia.org/wiki/Active_Time_Battle

    Active Time Battle (also abbreviated as ATB) is a role-playing video game mechanic invented by Hiroyuki Ito. It was first used in the 1991 Final Fantasy IV , and patented in 1995 by Ito and Hironobu Sakaguchi , though the patent expired in 2010, allowing it to be used in any game. [ 1 ]

  5. The Space Bar - Wikipedia

    en.wikipedia.org/wiki/The_Space_Bar

    The Space Bar is a 1997 graphic adventure game developed by Boffo Games and published by Rocket Science Games and SegaSoft. A comic science fiction story, it follows detective Alias Node as he searches for a shapeshifting killer inside The Thirsty Tentacle, a fantastical bar on the planet Armpit VI.

  6. Timekeeping in games - Wikipedia

    en.wikipedia.org/wiki/Timekeeping_in_games

    In real-time games, time within the game passes continuously. However, in turn-based games, player turns represent a fixed duration within the game, regardless of how much time passes in the real world. Some games use combinations of real-time and turn-based timekeeping systems. Players debate the merits and flaws of these systems.

  7. Speedrunning - Wikipedia

    en.wikipedia.org/wiki/Speedrunning

    Modifying game timers, especially on computer games, is another common method to improve one's recorded times. However, this is a very noticeable manipulation, especially in highly competitive areas, since the speedruns in the upper area of leaderboards are repeatedly analyzed by other players in order to check their legitimacy and playback ...

  8. Arrow keys - Wikipedia

    en.wikipedia.org/wiki/Arrow_keys

    Commonly used in 2D-based fighting games, ASD-SPACE maps A, S, and D to "left", "down", and "right" movement, while the spacebar is used for "up" (jumping). This allows an easier access to "360 degree" motions than a normal inverted-T layout, as well as being more ergonomic than simply placing all directions in a single row (ex. ASDF).

  9. Game time card - Wikipedia

    en.wikipedia.org/wiki/Game_time_card

    A game time card (GTC, also called game time code) generally refers to a type of voucher that allows a player subscription time to a certain online video game, usually a massively multiplayer online role playing game (MMORPG). These are an alternative to the normal subscription method of cyclical billing that most games offer.