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An illustration of texture filtering methods showing a texture with trilinear mipmapping (left) and anisotropic texture filtering. In 3D computer graphics, anisotropic filtering (AF) [1] [2] is a technique that improves the appearance of textures, especially on surfaces viewed at sharp angles.
MeshLab is a 3D mesh processing software system that is oriented to the management and processing of unstructured large meshes and provides a set of tools for editing, cleaning, healing, inspecting, rendering, and converting these kinds of meshes.
Distortion of the statue is achieved purely physically, while the texture of the rectangular frame beside it is based on color intensity. The square in the background has been transformed and rotated. The partial transparency and reflection of the water in the foreground are added by a shader applied finally to the entire scene.
Simulation of two fluids with different viscosities. The development of fluid animation techniques based on the Navier–Stokes equations began in 1996, when Nick Foster and Dimitris Metaxas [3] implemented solutions to 3D Navier-Stokes equations in a computer graphics context, basing their work on a scientific CFD paper by Harlow and Welch from 1965. [4]
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Form·Z allows design in 3D or in 2D, using numeric or interactive graphic input through either line or smooth shaded drawings ().Modeling features include Boolean solids to generate complex composite objects; the ability to create curved surfaces from splines, including NURBS and Bézier/Coons patches; mechanical and organic forms using the previous as well as metaforms, patches, subdivisions ...
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Photo: Liz Andrew/Styling: Erin McDowell. Time Commitment: 40 minutes Why We Love It: make ahead, kid-friendly, crowd-pleaser Bowties beat sad, wilted greens any day of the week. Plus, this pasta ...
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