Search results
Results from the WOW.Com Content Network
A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.
This statistics -related article is a stub. You can help Wikipedia by expanding it.
C# 6.0 and above have ?., the null-conditional member access operator (which is also called the Elvis operator by Microsoft and is not to be confused with the general usage of the term Elvis operator, whose equivalent in C# is ??, the null coalescing operator) and ?[], the null-conditional element access operator, which performs a null-safe call of an indexer get accessor.
A method is a behavior of an object parametrized by a user. Data is represented as properties of the object, and behaviors are represented as methods. For example, a Window object could have methods such as open and close, while its state (whether it is open or closed at any given point in time) would be a property.
In this example, because someCondition is true, this program prints "1" to the screen. Use the ?: operator instead of an if-then-else statement if it makes your code more readable; for example, when the expressions are compact and without side-effects (such as assignments).
[*] In Safari, you might have to enable the Develop menu first in Preferences (⌘ Cmd+,) → Advanced → check "Show develop menu in menu bar". For OSX, use ⌥ Option+⌘ Command+I then hit esc (escape) to open the JavaScript console. Errors will appear in red.
When a function is attached as a property of an object and called as a method of that object (e.g. obj.f(x)), this will refer to the object that the function is contained within. [ 14 ] [ 15 ] It is even possible to manually specify this when calling a function, by using the .call() or .apply() methods of the function object. [ 16 ]
In computer programming, a function (also procedure, method, subroutine, routine, or subprogram) is a callable unit [1] of software logic that has a well-defined interface and behavior and can be invoked multiple times. Callable units provide a powerful programming tool. [2]