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Scala runs on the Java platform (Java virtual machine) and is compatible with existing Java programs. [15] As Android applications are typically written in Java and translated from Java bytecode into Dalvik bytecode (which may be further translated to native machine code during installation) when packaged, Scala's Java compatibility makes it well-suited to Android development, the more so when ...
sbt is the de facto build tool in the Scala community, [6] used, for example, by the Scala 2 and Scala 3 compilers themselves, [7] [8] Play Framework, and Lichess, a popular chess server. The sbt project is "bootstrapped" — it uses sbt to build itself and considers dogfooding a positive feature.
While Karel is its own language, Karel++ is a version of Karel implemented in C++, while Karel J. Robot is a version of Karel implemented in Java. Kodu is a language that is simple and entirely icon based. It was developed by Microsoft Research as a project to encourage younger children, especially girls, to enjoy technology. Programs are ...
Chisel is based on Scala as a domain-specific language (DSL). Chisel inherits the object-oriented and functional programming aspects of Scala for describing digital hardware. Using Scala as a basis allows describing circuit generators. High quality, free access documentation exists in several languages. [4]
Kojo is a programming language and integrated development environment (IDE) for computer programming and learning. It has many different features that enable playing, exploring, creating, and learning in the areas of computer programming, mental skills, (interactive) math, graphics, art, music, science, animation, games, and electronics.
The Computer Language Benchmarks Game (formerly called The Great Computer Language Shootout) is a free software project for comparing how a given subset of simple algorithms can be implemented in various popular programming languages. The project consists of: A set of very simple algorithmic problems
Unlike the stand-alone Hello World application for Java, there is no class declaration and nothing is declared to be static. When the program is stored in file HelloWorld.scala, t
SWIG will compile the interface file and generate code in regular C/C++ and the target programming language. SWIG will generate conversion code for functions with simple arguments; conversion code for complex types of arguments must be written by the programmer.