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  2. TCP congestion control - Wikipedia

    en.wikipedia.org/wiki/TCP_congestion_control

    The slow start protocol also performs badly for short-lived connections. Older web browsers would create many consecutive short-lived connections to the web server, and would open and close the connection for each file requested. This kept most connections in the slow start mode, which resulted in poor response time.

  3. Network simulation - Wikipedia

    en.wikipedia.org/wiki/Network_simulation

    In computer network research, network simulation is a technique whereby a software program replicates the behavior of a real network. This is achieved by calculating the interactions between the different network entities such as routers, switches, nodes, access points, links, etc. [1] Most simulators use discrete event simulation in which the modeling of systems in which state variables ...

  4. Discrete-event simulation - Wikipedia

    en.wikipedia.org/wiki/Discrete-event_simulation

    The simulation must keep track of the current simulation time, in whatever measurement units are suitable for the system being modeled. In discrete-event simulations, as opposed to continuous simulations, time 'hops' because events are instantaneous – the clock skips to the next event start time as the simulation proceeds.

  5. Bandwidth throttling - Wikipedia

    en.wikipedia.org/wiki/Bandwidth_throttling

    Limiting the speed of data sent by a data originator (a client computer or a server computer) is much more efficient than limiting the speed in an intermediate network device between client and server because while in the first case usually no network packets are lost, in the second case network packets can be lost / discarded whenever ingoing data speed overcomes the bandwidth limit or the ...

  6. ns (simulator) - Wikipedia

    en.wikipedia.org/wiki/Ns_(simulator)

    Ns-2 began as a revision of ns-1. From 1997 to 2000, ns development was supported by DARPA through the VINT project at LBL, Xerox PARC, UC Berkeley, and USC/ISI.In 2000, ns-2 development was supported through DARPA with SAMAN and through NSF with CONSER, both at USC/ISI, in collaboration with other researchers including ACIRI.

  7. Latency (engineering) - Wikipedia

    en.wikipedia.org/wiki/Latency_(engineering)

    Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games. [1]

  8. Hybrid Access Networks - Wikipedia

    en.wikipedia.org/wiki/Hybrid_Access_Networks

    Hybrid Access Networks refer to a special architecture for broadband access networks where two different network technologies are combined to improve bandwidth. A frequent motivation for such Hybrid Access Networks to combine one xDSL network with a wireless network such as LTE .

  9. Packet Tracer - Wikipedia

    en.wikipedia.org/wiki/Packet_Tracer

    Packet Tracer is a cross-platform visual simulation tool designed by Cisco Systems that allows users to create network topologies and imitate modern computer networks.The software allows users to simulate the configuration of Cisco routers and switches using a simulated command line interface.