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  2. Entity component system - Wikipedia

    en.wikipedia.org/wiki/Entity_component_system

    In a game engine context, for example, every coarse game object is represented as an entity. Usually, it only consists of a unique id. Implementations typically use a plain integer for this. [3] Component: A component characterizes an entity as possessing a particular aspect, and holds the data needed to model that aspect. For example, every ...

  3. Async/await - Wikipedia

    en.wikipedia.org/wiki/Async/await

    For instance, a function might be able to provide a promise that immediately resolves to some result value (such as C#'s Task.FromResult() [13]: 656 ), or it may simply return another method's promise that happens to be the exact promise needed (such as when deferring to an overload).

  4. Object database - Wikipedia

    en.wikipedia.org/wiki/Object_database

    A general characteristic, however, is that the programming language and the database schema use the same type definitions. Multimedia applications are facilitated because the class methods associated with the data are responsible for its correct interpretation. Many object databases, for example Gemstone or VOSS, offer support for versioning ...

  5. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    Providing a static method that returns a reference to the instance; The instance is usually stored as a private static variable; the instance is created when the variable is initialized, at some point before when the static method is first called. This C++23 implementation is based on the pre-C++98 implementation in the book [citation needed].

  6. Polyinstantiation - Wikipedia

    en.wikipedia.org/wiki/Polyinstantiation

    Polyinstantiation in computer science is the concept of type (class, database row or otherwise) being instantiated into multiple independent instances (objects, copies). It may also indicate, such as in the case of database polyinstantiation, that two different instances have the same name (identifier, primary key).

  7. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    First true 3D id Tech engine. id Tech 2.5 Quake II engine: C: 2001 C: Yes 3D Windows, Linux, macOS: Quake II, Heretic II, SiN, Daikatana, Gravity Bone: GPL-2.0-or-later: Also termed the Quake II engine. Improvements to the id Tech 2 engine. id Tech 3 Quake III Arena engine: C: 2005 C: Yes 3D Windows, Linux, macOS

  8. Stack Overflow - Wikipedia

    en.wikipedia.org/wiki/Stack_Overflow

    Users of Stack Overflow can earn reputation points and "badges"; for example, a person is awarded 10 reputation points for receiving an "up" vote on a question or an answer to a question, [12] and can receive badges for their valued contributions, [13] which represents a gamification of the traditional Q&A website. Users unlock new privileges ...

  9. List of HTTP header fields - Wikipedia

    en.wikipedia.org/wiki/List_of_HTTP_header_fields

    X-Request-ID, X-Correlation-ID [stackoverflow2 1] Correlates HTTP requests between a client and server. X-Request-ID: f058ebd6-02f7-4d3f-942e-904344e8cde5: X-UA-Compatible [74] Recommends the preferred rendering engine (often a backward-compatibility mode) to use to display the content. Also used to activate Chrome Frame in Internet Explorer.