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subtract a double from another dup 59 0101 1001 value → value, value duplicate the value on top of the stack dup_x1 5a 0101 1010 value2, value1 → value1, value2, value1 insert a copy of the top value into the stack two values from the top. value1 and value2 must not be of the type double or long. dup_x2 5b 0101 1011
The resulting object is called an object copy or simply copy of the original object. Copying is basic but has subtleties and can have significant overhead. There are several ways to copy an object, most commonly by a copy constructor or cloning. Copying is done mostly so the copy can be modified or moved, or the current value preserved.
Complete article "Java Singleton Pattern Explained" Four different ways to implement singleton in Java "Ways to implement singleton in Java" Book extract: Implementing the Singleton Pattern in C# by Jon Skeet; Singleton at Microsoft patterns & practices Developer Center; IBM article "Double-checked locking and the Singleton pattern" by Peter Haggar
The earliest editors (designed for teleprinter terminals) provided keyboard commands to delineate a contiguous region of text, then delete or move it. Since moving a region of text requires first removing it from its initial location and then inserting it into its new location, various schemes had to be invented to allow for this multi-step process to be specified by the user.
The term DBCS traditionally refers to a character encoding where each graphic character is encoded in two bytes.. In an 8-bit code, such as Big-5 or Shift JIS, a character from the DBCS is represented with a lead (first) byte with the most significant bit set (i.e., being greater than seven bits), and paired up with a single-byte character-set (SBCS).
Copy-and-paste programming, sometimes referred to as just pasting, is the production of highly repetitive computer programming code, as produced by copy and paste operations. It is primarily a pejorative term; those who use the term are often implying a lack of programming competence and ability to create abstractions.
In software engineering, double-checked locking (also known as "double-checked locking optimization" [1]) is a software design pattern used to reduce the overhead of acquiring a lock by testing the locking criterion (the "lock hint") before acquiring the lock. Locking occurs only if the locking criterion check indicates that locking is required.
The following is the same as above, but with loop unrolling implemented at a factor of 4. Note again that the size of one element of the arrays (a double) is 8 bytes; thus the 0, 8, 16, 24 displacements and the 32 displacement on each loop.