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AMD Software is targeted to support all function blocks present on a GPU's or an APU's die.Besides instruction code targeted at rendering, this includes display controllers as well as their SIP blocks for video decoding (Unified Video Decoder (UVD)) and video encoding (Video Coding Engine (VCE)).
Model – The marketing name for the GPU assigned by AMD/ATI. Note that ATI trademarks have been replaced by AMD trademarks starting with the Radeon HD 6000 series for desktop and AMD FirePro series for professional graphics. Codename – The internal engineering codename for the GPU. Launch – Date of release for the GPU.
At the time of this writing, AMD trades at a forward price-to-earnings (P/E) multiple of 29. By comparison, Nvidia's forward P/E ratio is currently 34. By comparison, Nvidia's forward P/E ratio is ...
This category lists video games developed by Adrenalin Entertainment. Pages in category "Adrenalin Entertainment games" The following 6 pages are in this category, out of 6 total.
AMD CrossFire (also known as CrossFireX) is a brand name for the multi-GPU technology by AMD, originally developed by ATI Technologies. [1] The technology allows up to four GPUs to be used in a single computer to improve graphics performance.
AMD Catalyst is being developed for Microsoft Windows and Linux. As of July 2014, other operating systems are not officially supported. This may be different for the AMD FirePro brand, which is based on identical hardware but features OpenGL-certified graphics device drivers. AMD Catalyst supports all features advertised for the Radeon brand.
It also works with Share game capture, which is included in Nvidia's GeForce Experience software. [ 4 ] [ 5 ] [ 6 ] Until March 2023 consumer-targeted GeForce graphics cards officially support no more than three simultaneously encoding video streams, regardless of the count of the cards installed, but this restriction can be circumvented on ...
Nicolas Thibieroz, AMD's Senior Manager of Worldwide Gaming Engineering, argues that "it can be difficult for developers to leverage their R&D investment on both consoles and PC because of the disparity between the two platforms" and that "proprietary libraries or tools chains with "black box" APIs prevent developers from accessing the code for maintenance, porting or optimizations purposes". [7]