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  2. Comparison of programming languages (associative array)

    en.wikipedia.org/wiki/Comparison_of_programming...

    Deletion is accomplished using a function called either m_delete() or map_delete(), depending on the driver: m_delete(phone_book, "Sally Smart"); LPC drivers of the Amylaar family implement multivalued mappings using a secondary, numeric index (other drivers of the MudOS family do not support multivalued mappings.) Example syntax:

  3. Map (higher-order function) - Wikipedia

    en.wikipedia.org/wiki/Map_(higher-order_function)

    Today mapping functions are supported (or may be defined) in many procedural, object-oriented, and multi-paradigm languages as well: In C++'s Standard Library, it is called std::transform, in C# (3.0)'s LINQ library, it is provided as an extension method called Select. Map is also a frequently used operation in high level languages such as ...

  4. Associative array - Wikipedia

    en.wikipedia.org/wiki/Associative_array

    In computer science, an associative array, map, symbol table, or dictionary is an abstract data type that stores a collection of (key, value) pairs, such that each possible key appears at most once in the collection. In mathematical terms, an associative array is a function with finite domain. [1] It supports 'lookup', 'remove', and 'insert ...

  5. Dafny - Wikipedia

    en.wikipedia.org/wiki/Dafny

    Methods consist of sequences of statements following a familiar imperative style whilst, in contrast, the body of a function is simply an expression. Any side-effecting statements in a method (e.g. assigning an element of an array parameter) must be accounted for by noting which parameters can be mutated, using the modifies clause.

  6. Iterator - Wikipedia

    en.wikipedia.org/wiki/Iterator

    Some object-oriented languages such as C#, C++ (later versions), Delphi (later versions), Go, Java (later versions), Lua, Perl, Python, Ruby provide an intrinsic way of iterating through the elements of a collection without an explicit iterator. An iterator object may exist, but is not represented in the source code.

  7. Iterator pattern - Wikipedia

    en.wikipedia.org/wiki/Iterator_pattern

    In object-oriented programming, the iterator pattern is a design pattern in which an iterator is used to traverse a container and access the container's elements. The iterator pattern decouples algorithms from containers; in some cases, algorithms are necessarily container-specific and thus cannot be decoupled.

  8. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns , which describe how to solve recurring problems in object-oriented software. [ 1 ]

  9. Property (programming) - Wikipedia

    en.wikipedia.org/wiki/Property_(programming)

    A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.