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  2. GameHouse - Wikipedia

    en.wikipedia.org/wiki/GameHouse

    GameHouse Inc. GameHouse Inc. is an American casual game developer, publisher, digital video game distributor, and portal, based in Seattle, Washington, United States. It is a division of RealNetworks. GameHouse distributes casual games for PC and Mac computers, as well as for mobile devices such as phones and tablets (on both iOS (iTunes) and ...

  3. Collapse! - Wikipedia

    en.wikipedia.org/wiki/Collapse!

    Collapse! is a series of tile-matching puzzle video games by GameHouse, a software company in Seattle, Washington. In 2007, Super Collapse! 3 became the first game to win the Game of the Year at the inaugural Zeebys. The series has been discontinued since 2015 due to RealNetworks shutting down its internal games studio.

  4. Talk:GameHouse - Wikipedia

    en.wikipedia.org/wiki/Talk:GameHouse

    The Real Arcade homepage shows the latest games available for download, or you can click through the screens to get complete lists of games available in each sub-category, for instance, puzzles. I've heard allegations that RealArcade contains spyware.

  5. With PlayJam, GameHouse wants in on the biggest screen ... - AOL

    www.aol.com/news/2012-01-06-collapse-gamehouse...

    If London-based TV games network PlayJam has its way, you'll be playing social games on every damned screen you own. As it turns out, the folks behind hits like Collapse! want in on that action, too.

  6. Collapse! Blast, UNO Boost burst onto GameHouse games portal

    www.aol.com/news/2011-10-24-collapse-blast-uno...

    This news follows GameHouse's recent reveal of Bayou Blast, the developer's next game in the Blast series of social games.The game looks to be an arguably fresh take on the match-three genre that ...

  7. RealNetworks - Wikipedia

    en.wikipedia.org/wiki/RealNetworks

    RealNetworks entered the computer game market in October 2001 with RealArcade, a PC game distribution application that allows users to play casual video games for free for 60 minutes, then decide if they want to purchase them. [28] [29] Many of the games were developed by GameHouse, which RealNetworks acquired for $35.6 million in 2004. [30]

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