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  2. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  3. Stellaris (video game) - Wikipedia

    en.wikipedia.org/wiki/Stellaris_(video_game)

    Stellaris received "generally favorable" reviews, according to review aggregator Metacritic. [48] A number of reviews emphasized the game's approachable interface and design, along with a highly immersive and almost RPG-like early game heavily influenced by the player's species design decisions, and also the novelty of the end-game crisis events.

  4. Europa Universalis IV - Wikipedia

    en.wikipedia.org/wiki/Europa_Universalis_IV

    Single-player also has the option of "Ironman" mode, which locks several settings such as difficulty, and removes the control of saving the game from the player. This means that any mistakes are irreversible. It is, however, the only way to receive any of the game's many achievements.

  5. Difficulty setting - Wikipedia

    en.wikipedia.org/?title=Difficulty_setting&...

    From Wikipedia, the free encyclopedia. Redirect page

  6. Difficulty - Wikipedia

    en.wikipedia.org/wiki/Difficulty

    Difficulty or Difficult may refer to: A problem; Degree of difficulty, in sport and gaming; Counter-majoritarian difficulty, in legal theory; Difficult, Tennessee, a community in the United States "Difficult" (song), by Uffie; Hill Difficulty, a fictional place in the 1678 Christian allegory The Pilgrim's Progress

  7. Victoria II - Wikipedia

    en.wikipedia.org/wiki/Victoria_II

    A sequel for Victoria: An Empire Under the Sun was announced on August 19, 2009 as part of GamesCon 2009. Johan Andersson, the lead programmer for Paradox Interactive at the time, talked about the changes in gameplay compared to the previous game and showed the first screenshots of the game, which showed a map of Europe and various interface elements.

  8. Master of Orion - Wikipedia

    en.wikipedia.org/wiki/Master_of_Orion

    The software generates a map randomly at the start of each game; the player can only choose the size of the galaxy, and the number and difficulty of AI opponents. [4] In the first game, star systems have at most one colonizable planet and a few have none. Later games have more planets. [5] Master of Orion has 10 playable races, each with a ...

  9. Motorsport Manager - Wikipedia

    en.wikipedia.org/wiki/Motorsport_Manager

    Motorsport Manager is a racing management-simulation strategy video game developed by British video game developer, Playsport Games.The game was released on iOS in August 2014 and Android in 2015.