enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. List of Dungeons & Dragons rulebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    The 5th edition's Basic Rules, a free PDF containing complete rules for play and a subset of the player and DM content from the core rulebooks, was released on July 3, 2014. [16] The basic rules have continued to be updated since then to incorporate errata for the corresponding portions of the Player's Handbook and combine the Player's Basic ...

  3. Dungeons & Dragons gameplay - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_gameplay

    In editions prior to 3rd, armor class ranges from -10 to 10. Having an AC of 10 was the weakest, and a -10 being the strongest possible written AC. [21] In subsequent editions, armor class instead starts at 10 and increases. Extremely non-dexterous or non-moving creatures may suffer penalties that lower their armor class below 10.

  4. Player's Handbook - Wikipedia

    en.wikipedia.org/wiki/Player's_Handbook

    The 5th Edition Player's Handbook was released on August 19, 2014 by Wizards of the Coast. [61] The Player's Handbook contains the basic rules of the 5e system, the base classes and races, and character customization options. [ 62 ]

  5. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    Soft statistics are those statistics which are generally cognitive in nature, and are often used to represent nonphysical characteristics of a character. Alternatively, instead of being mental statistics, they may also represent certain nonphysical effects on a character, as with attributes such as Luck , seen below.

  6. Arms and Equipment Guide - Wikipedia

    en.wikipedia.org/wiki/Arms_and_Equipment_Guide

    The d20 system, 3rd edition version of the Arms and Equipment Guide was printed in 2003 and was designed by Eric Cagle, Jesse Decker, Jeff Quick, and James Wyatt.Cover art was by Eric Peterson, with interior art by Dennis Cramer, David Day, David Martin, Scott Roller, and Sam Wood.

  7. Statistic (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Statistic_(role-playing_games)

    Derived statistics are often used during combat (e.g. hit points, Armor Class and initiative). Basic and derived statistics are also called primary and secondary statistics, respectively. In games which use such concepts, derived statistics are often modified by the character's race and class.

  8. Health (game terminology) - Wikipedia

    en.wikipedia.org/wiki/Health_(game_terminology)

    [3] [4] Protection points or armor help them to reduce the damage taken. [3] Characters acting as tanks usually have more health and armor. [ 2 ] [ 5 ] In many games, particularly role-playing video games, the player starts with a small number of health and defense points, [ 6 ] but can increase them by gaining the required number of experience ...

  9. Talk:Armor class - Wikipedia

    en.wikipedia.org/wiki/Talk:Armor_class

    For example, a normal, unarmored human has an armor class of 10 while a heavily armored fighter might have an armor class of 1 or 0. The success of a character's or monster's attack is determined by rolling a 20-sided die. If the number obtained equals or exceeds the attacker's THAC0