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  2. Game-Maker - Wikipedia

    en.wikipedia.org/wiki/Game-Maker

    Game-Maker 3.0, floppy: A three-microfloppy (1.44 MB) package contains the full set of RSD tools, the in-house developed games Tutor, Sample, and Nebula, and three licensed games developed by the independent designer A-J Games: Zark, The Patchwork Heart, and Peach the Lobster. Both packages of version 3.0 include a square-bound 104-page user ...

  3. List of open-source video games - Wikipedia

    en.wikipedia.org/.../List_of_open-source_video_games

    Only the game engines in this table are developed under an open-source license, which means that the reuse and modification of only the code is permitted. As some of the games' content created by the developers (sound, graphics, video and other artwork) is proprietary or restricted in use, the whole games are non-free and restricted in reuse ...

  4. List of commercial video games with available source code ...

    en.wikipedia.org/wiki/List_of_commercial_video...

    In August 2014 the source code for the game's X-Ray Engine 1.5.10 became available on GitHub under a non-open-source license. [224] The successor's engine, X-ray 1.6.02, became available too. [ 225 ] [ 226 ] As of October 2019 the xray-16 engine community fork, "OpenXRay", achieved compiling state and support for the two games Call of Pripyat ...

  5. List of proprietary source-available software - Wikipedia

    en.wikipedia.org/wiki/List_of_proprietary_source...

    The code was released under the GPL-2.0-or-later, then GPL-3.0-or-later, while the data is still proprietary. Now known as Aleph One: Mega (service) Mega Limited 201? 2017 No No No MEGA Limited Code Review License Mega Limited released the source code to their client-side software around 28 January 2017 under an own license on github.com. [32] [33]

  6. List of game engine recreations - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engine...

    Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...

  7. Permissive software license - Wikipedia

    en.wikipedia.org/wiki/Permissive_software_license

    The Open Source Initiative defines a permissive software license as a "non-copyleft license that guarantees the freedoms to use, modify and redistribute". [6] GitHub's choosealicense website describes the permissive MIT license as "[letting] people do anything they want with your code as long as they provide attribution back to you and don't hold you liable."

  8. Comparison of free and open-source software licenses

    en.wikipedia.org/wiki/Comparison_of_free_and...

    This table lists for each license what organizations from the FOSS community have approved it – be it as a "free software" or as an "open source" license – , how those organizations categorize it, and the license compatibility between them for a combined or mixed derivative work. Organizations usually approve specific versions of software ...

  9. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Pixel Game Maker MV: JavaScript: JavaScript, CoffeeScript: Yes 2D Windows, Nintendo Switch: Proprietary: PlayCanvas: JavaScript: JavaScript: Yes 3D Windows, Linux, macOS, iOS, HTML5, Android: MIT: Users can work on game at the same time via online browser and publish to multiple platforms; engine uses WebGL and includes physics PlayN: Java: Yes 2D