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This page provides a list of 3D rendering software, the dedicated engines used for rendering computer-generated imagery.This is not the same as 3D modeling software, which involves the creation of 3D models, for which the software listed below can produce realistically rendered visualisations.
LibGDX texture packer - Open source texture packer utility from libGDX Texture Atlas Maker - Open source texture atlas utility for 2D OpenGL games. SpriteMapper - Open source texture atlas (sprite map) utility including an Apache Ant task.
S3 Texture Compression (S3TC) (sometimes also called DXTn, DXTC, or BCn) is a group of related lossy texture compression algorithms originally developed by Iourcha et al. of S3 Graphics, Ltd. [1] [2] for use in their Savage 3D computer graphics accelerator.
A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.
Texture compression is a specialized form of image compression designed for storing texture maps in 3D computer graphics rendering systems. Unlike conventional image compression algorithms, texture compression algorithms are optimized for random access. Texture compression can be applied to reduce memory usage at runtime.
OpenEXR was created by ILM in 1999 and released to the public in 2003 along with an open source software library. [8] [9] It soon received wide adoption by software used in computer graphics, particularly for film and television production.
Universal 3D (U3D) is a compressed file format standard for 3D computer graphics data.. The format was defined by a special consortium called 3D Industry Forum that brought together a diverse group of companies and organizations, including Intel, Boeing, HP, Adobe Systems, Bentley Systems, Right Hemisphere and others whose main focus had been the promotional development of 3D graphics for use ...
OpenSceneGraph is an open-source 3D graphics application programming interface (library or framework), [2] used by application developers in fields such as visual simulation, computer games, virtual reality, scientific visualization and modeling.