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Shannon Appelcline, in the book Designers & Dragons (2011), highlighted that in 1989 Spelljammer was the first of a host of new campaign settings published by TSR. It was created by Jeff Grubb and "introduced a universe of magical starships traversing the 'crystal spheres' that contained all the earthbound AD&D campaign worlds.
Spelljammer: Adventures in Space is a boxed set for the 5th edition of the Dungeons & Dragons fantasy role-playing game.The boxed set includes three sourcebooks: the Astral Adventurer's Guide (a Spelljammer campaign setting guide), the Light of Xaryxis (an adventure module), and Boo's Astral Menagerie (a bestiary of Wildspace and Astral Sea creatures).
The occasional meteor storm is a minor hazard while spelljamming. One little-used feature programmed into the game is the ability to crash the player's ship into the Crystal Sphere. Normally "space" is shown as black, but if a player is patient and continues towards the Crystal Sphere, space would turn dark grey, light grey, the stars would ...
According to Rolston, the color cover of the Concordance of Arcane Space booklet "is the perfect visual precis of the epic themes of the Spelljammer role-playing universe", with its depiction of a Spelljamming ship ("a combination of a Greek war galley, Jules Verne's Nautilus, and a mammoth exotic tropical fish") and "a swashbuckling, eye ...
The storyline of the series mainly revolves around the captain of a spelljamming ship, Meredith — formerly a wizard named Nimone — although several issues focus on her son Bors, and some leave the Meredith/Bors storylines altogether. [2]
This 96-page booklet describes the area of space near the planet Toril of the Forgotten Realms setting. The book describes the sun, as well as the planets Anadia, Coliar, Toril, Karpri, Chandos, Glyth, Garden, H'Catha, as well as Elminster's Hideout.
A spelljamming ship that sails into these mists will be taken to the Ravenloft. However, ships can not escape Ravenloft by Spelljamming. I believe a captured ship that tries to sail out gets lost and comes back again. As for Athasspace, although it is described as "not on the spacelanes", TSR do hint that there might be some way to get there.
Allen Varney reviewed Corsairs of the Great Sea for Dragon magazine #219 (July 1995). [1] He described Corsairs of the Great Sea as "Lightest in content and least cohesive of the sourceboxes", called the five adventures "routine" and the sixth encounter "filler", noting that they "sort of feature corsairs, or take place in corsair cities, or, well, appear in a sourcebox with "corsairs" in the ...