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Contra [a] is a video game series produced by Konami composed primarily of run and gun-style shooting games.The series debuted in February 1987 with the Japanese coin-operated arcade game of the same name, which has since spawned several sequels produced for various platforms.
Contra 4 [a] [1] [2] is a 2D action game published by Konami Digital Entertainment in the United States and developed by WayForward Technologies.It is the eleventh overall installment of the Contra series, and was released in North America on November 13, 2007 for Nintendo DS. [3]
RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API, [2] [3] designed to be fast, lightweight, portable and without dependencies. [4]
The following is a list of the 427 games that were available on the Virtual Console for the Wii in North America. These games could also be played on the Wii U through Wii Mode, but lack the additional features found in Wii U Virtual Console releases.
Contra [a] is a 1987 run and gun video game developed and published by Konami for arcades. [4] [5] A home version was released for the Nintendo Entertainment System in 1988, along with ports for various home computer formats, including the MSX2.
M2 Co., Ltd. (Japanese: 有限会社 M2 (エムツー)) is a Japanese video game developer and publisher, best known for handling emulation of re-released games, such as some Sega Ages titles, Virtual Console titles for Nintendo systems, the 3D Classics series for the Nintendo 3DS and their ShotTriggers [2] range of classic STG games.
This includes retro console emulators, patented video codecs, and digital rights management technology. The organization originated as Mobiclip and Actimagine (/ ˈ ɑː k t ɪ m ə dʒ iː n /) with notable customers including Nintendo, Sony Pictures Digital, and Fisher-Price.
Sony had to show that (1) the PlayStation "mark is famous"; (2) Connectix is "making commercial use of the mark"; (3) Connectix's "use began after the mark became famous"; and that (4) Connectix's "use of the mark dilutes the quality of the mark by diminishing the capacity of the mark to identify and distinguish goods and services."