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The Collection features upgraded versions of BioShock, BioShock 2, and BioShock Infinite, with new textures and support for higher resolution displays and framerates. The compilation was released in September 2016 for PlayStation 4 , Xbox One , and Windows ; versions for macOS and Nintendo Switch followed in August 2017 and May 2020, respectively.
[121] [122] Bioshock 2 held the first and second positions on the Steam release charts. [123] In its first month, BioShock 2 was number 1 in sales for the Xbox 360 and number 12 for the PlayStation 3. [124] By March 2010, BioShock 2 sold 3 million copies across all platforms, close to the original BioShock 's 4 million lifetime sales at the ...
BioShock is a retrofuturistic video game series created by Ken Levine, published by 2K and developed by several studios, including Irrational Games and 2K Marin.The BioShock games combine first-person shooter and role-playing elements, giving the player freedom for how to approach combat and other situations, and are considered part of the immersive sim genre.
BioShock is a 2007 first-person shooter game developed by 2K Boston (later Irrational Games) and 2K Australia, and published by 2K.The first game in the BioShock series, it was released for Microsoft Windows and Xbox 360 platforms in August 2007; a PlayStation 3 port by Irrational, 2K Marin, 2K Australia and Digital Extremes was released in October 2008.
This is a sorted by release date and name list of Games for Windows – Live titles; 73 (including released and former) video games under Microsoft's Games for Windows – Live platform, which include online gaming features.
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BioShock Infinite: Burial at Sea is a two-part single-player expansion to the first-person shooter video game BioShock Infinite. It was developed by Irrational Games and published by 2K Games for PlayStation 3, OS X, Windows, Xbox 360, and Linux platforms. Episode One was released digitally on November 12, 2013, followed by Episode Two on March ...
As a hit-driven business, the great majority of the video game industry's software releases have been commercial disappointments.In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; [1] that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level ...