enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Binary search - Wikipedia

    en.wikipedia.org/wiki/Binary_search

    Binary search Visualization of the binary search algorithm where 7 is the target value Class Search algorithm Data structure Array Worst-case performance O (log n) Best-case performance O (1) Average performance O (log n) Worst-case space complexity O (1) Optimal Yes In computer science, binary search, also known as half-interval search, logarithmic search, or binary chop, is a search ...

  3. Associative containers (C++) - Wikipedia

    en.wikipedia.org/wiki/Associative_containers_(C++)

    lower_bound: lower_bound: lower_bound: lower_bound: Returns an iterator to the first element with a key not less than the given value. upper_bound: upper_bound: upper_bound: upper_bound: Returns an iterator to the first element with a key greater than a certain value. Observers key_comp: key_comp: key_comp: key_comp: Returns the key comparison ...

  4. Nearest neighbour algorithm - Wikipedia

    en.wikipedia.org/wiki/Nearest_neighbour_algorithm

    If all the vertices in the domain are visited, then terminate. Else, go to step 3. The sequence of the visited vertices is the output of the algorithm. The nearest neighbour algorithm is easy to implement and executes quickly, but it can sometimes miss shorter routes which are easily noticed with human insight, due to its "greedy" nature.

  5. Game complexity - Wikipedia

    en.wikipedia.org/wiki/Game_complexity

    The game tree size is the total number of possible games that can be played. This is the number of leaf nodes in the game tree rooted at the game's initial position.. The game tree is typically vastly larger than the state-space because the same positions can occur in many games by making moves in a different order (for example, in a tic-tac-toe game with two X and one O on the board, this ...

  6. Branch and bound - Wikipedia

    en.wikipedia.org/wiki/Branch_and_bound

    The following is the skeleton of a generic branch and bound algorithm for minimizing an arbitrary objective function f. [3] To obtain an actual algorithm from this, one requires a bounding function bound, that computes lower bounds of f on nodes of the search tree, as well as a problem-specific branching rule.

  7. Christofides algorithm - Wikipedia

    en.wikipedia.org/wiki/Christofides_algorithm

    The cost of the solution produced by the algorithm is within 3/2 of the optimum. To prove this, let C be the optimal traveling salesman tour. Removing an edge from C produces a spanning tree, which must have weight at least that of the minimum spanning tree, implying that w(T) ≤ w(C) - lower bound to the cost of the optimal solution.

  8. Vapnik–Chervonenkis dimension - Wikipedia

    en.wikipedia.org/wiki/Vapnik–Chervonenkis...

    For real-valued functions (e.g., functions to a real interval, [0,1]), the Graph dimension [6] or Pollard's pseudo-dimension [8] [9] [10] can be used. The Rademacher complexity provides similar bounds to the VC, and can sometimes provide more insight than VC dimension calculations into such statistical methods such as those using kernels ...

  9. Convex hull algorithms - Wikipedia

    en.wikipedia.org/wiki/Convex_hull_algorithms

    The lower bound on worst-case running time of output-sensitive convex hull algorithms was established to be Ω(n log h) in the planar case. [1] There are several algorithms which attain this optimal time complexity. The earliest one was introduced by Kirkpatrick and Seidel in 1986 (who called it "the ultimate convex hull algorithm").

  1. Related searches lower bound in c++ gfg 8 9 3 56

    lower bound in c++ gfg 8 9 3 56 x 4