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  2. Thieves' Guild (role-playing game) - Wikipedia

    en.wikipedia.org/wiki/Thieves'_Guild_(role...

    Thieves' Guild was designed by Richard Meyer, Kerry Lloyd, and Michael Watkins, and was published in 1980 by Gamelords as a package of 128 loose-leaf hole-punched pages. [1] The second edition featured a cover by David Martin and was published by Gamelords in 1984 as a boxed set including a 40-page book, and two 32-page books, and a sample ...

  3. Thieves' Guild 8 - Wikipedia

    en.wikipedia.org/wiki/Thieves'_Guild_8

    Gamelords first published Thieves' Guild in 1980. Over the next four years, they released nine more supplements, including Thieves' Guild 8 in 1983, a 32-page softcover book written by Kerry Lloyd, Alfred Hipkins, and Janet Trautvetter, with artwork by Becky Harding, Denis Loubet, Wallace Miller, Larry Shade, Hannah M. G. Shapero, John Statema, and Janet Trautvetter.

  4. Thieves' Guild 9: Escape From the Ashwood Mines - Wikipedia

    en.wikipedia.org/wiki/Thieves'_Guild_9:_Escape...

    Gamelords first published Thieves' Guild in 1980. Over the next four years, they released nine more supplements, including 1983's Thieves' Guild 9: Escape From the Ashwood Mines, a 32-page softcover book, was written by Robert Traynor and Alfred Hipkins, with cover art by Denis Loubet, and interior artwork by Becky Harding, Wallace Miller, Larry Shade, Hannah M. G. Shapero, John Statema, and ...

  5. Category : Thieves' Guild (role-playing game) supplements

    en.wikipedia.org/wiki/Category:Thieves'_Guild_...

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Pages for logged out editors learn more

  6. Thieves' Guild 3: The Duke's Dress Ball - Wikipedia

    en.wikipedia.org/wiki/Thieves'_Guild_3:_The_Duke...

    John T. Sapienza, Jr. reviewed Thieves' Guild, Thieves' Guild II, and Thieves' Guild III for Different Worlds magazine and stated that "their first three installments of the TG series prove they can maintain a high level of quality. Their scenarios are well planned and well conceived, and their game rules work."

  7. Dragon’s Dogma 2: How To Find the Nameless Village ... - AOL

    www.aol.com/dragon-dogma-2-nameless-village...

    dragons-dogma-2-thieves-guild-entrance. You’ll encounter plenty of strange people and locations during your adventure in Dragon’s Dogma 2, but none are strange in quite the same way as the ...

  8. The Maltese Clue - Wikipedia

    en.wikipedia.org/wiki/The_Maltese_Clue

    The Maltese Clue is a tournament adventure scenario designed for mid-level player characters who are associates or members of a thieves' guild; the adventure has a detective aspect, inspired by The Maltese Falcon, and the players must explore a castle that was based on Hedingham Castle.

  9. Category:Thieves' Guild (role-playing game) - Wikipedia

    en.wikipedia.org/wiki/Category:Thieves'_Guild_...

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Pages for logged out editors learn more