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Perimeter#Formulas – Path that surrounds an area; List of second moments of area; List of surface-area-to-volume ratios – Surface area per unit volume; List of surface area formulas – Measure of a two-dimensional surface; List of trigonometric identities; List of volume formulas – Quantity of three-dimensional space
A method analogous to piece-wise linear approximation but using only arithmetic instead of algebraic equations, uses the multiplication tables in reverse: the square root of a number between 1 and 100 is between 1 and 10, so if we know 25 is a perfect square (5 × 5), and 36 is a perfect square (6 × 6), then the square root of a number greater than or equal to 25 but less than 36, begins with ...
The root-3 rectangle is also called sixton, [6] and its short and longer sides are proportionally equivalent to the side and diameter of a hexagon. [7] Since 2 is the square root of 4, the root-4 rectangle has a proportion 1:2, which means that it is equivalent to two squares side-by-side. [7] The root-5 rectangle is related to the golden ratio ...
Body roundness index (BRI) is a calculated geometric index used to quantify an aspect of a person's individual body shape.Based on the principle of body eccentricity, it provides a rapid visual and anthropometric tool for health evaluation.
In physics, a characteristic length is an important dimension that defines the scale of a physical system. Often, such a length is used as an input to a formula in order to predict some characteristics of the system, and it is usually required by the construction of a dimensionless quantity, in the general framework of dimensional analysis and in particular applications such as fluid mechanics.
Lighting and reflection calculations, as in the video game OpenArena, use the fast inverse square root code to compute angles of incidence and reflection.. Fast inverse square root, sometimes referred to as Fast InvSqrt() or by the hexadecimal constant 0x5F3759DF, is an algorithm that estimates , the reciprocal (or multiplicative inverse) of the square root of a 32-bit floating-point number in ...
A golden rectangle with long side a + b and short side a can be divided into two pieces: a similar golden rectangle (shaded red, right) with long side a and short side b and a square (shaded blue, left) with sides of length a.
If the sides of the cube were multiplied by 2, its surface area would be multiplied by the square of 2 and become 24 m 2. Its volume would be multiplied by the cube of 2 and become 8 m 3. The original cube (1 m sides) has a surface area to volume ratio of 6:1. The larger (2 m sides) cube has a surface area to volume ratio of (24/8) 3:1.