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  2. Strafing (video games) - Wikipedia

    en.wikipedia.org/wiki/Strafing_(video_games)

    Strafing in video games is a maneuver which involves moving a controlled character or entity sideways relative to the direction it is facing. This may be done for a variety of reasons, depending on the type of game; for example, in a first-person shooter, strafing would allow one to continue tracking and firing at an opponent while moving in another direction.

  3. Light-gun shooter - Wikipedia

    en.wikipedia.org/wiki/Light-gun_shooter

    Other games may eschew on-rails movement altogether and allow the player to move the protagonist freely around the game's environment; [12] still others may feature a static environment. [1] Light-gun shooters use a first-person perspective for aiming, though some games may allow the player to switch to a third person perspective in order to ...

  4. First-person shooter - Wikipedia

    en.wikipedia.org/wiki/First-Person_Shooter

    The game was a rudimentary space flight simulator for up to 32 players, featuring a first-person perspective. [10] Both games were distinct from modern first-person shooters, involving simple tile-based movement where the player could only move from square to square and turn in 90-degree increments. [38]

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  6. Shoot 'em up - Wikipedia

    en.wikipedia.org/wiki/Shoot_'em_up

    Shoot 'em ups (also known as shmups or STGs) [1] [2] are a sub-genre of action games.There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of character movement, while others allow a broader definition including characters on foot and a variety of perspectives.

  7. Free look - Wikipedia

    en.wikipedia.org/wiki/Free_look

    Free look (also known as mouselook) describes the ability to move a mouse, joystick, analogue stick, or D-pad to rotate the player character's view in video games.It is almost always used for 3D game engines, and has been included on role-playing video games, real-time strategy games, third-person shooters, first-person shooters, racing games, and flight simulators.

  8. Game mechanics - Wikipedia

    en.wikipedia.org/wiki/Game_mechanics

    All games use game mechanics; however, different theories disagree about their degree of importance to a game. The process and study of game design includes efforts to develop game mechanics that engage players. Common examples of game mechanics include turn-taking, movement of tokens, set collection, bidding, capture, and spell slots.

  9. Shooter game - Wikipedia

    en.wikipedia.org/wiki/Shooter_game

    Shooter video games or shooters are a subgenre of action video games where the focus is on the defeat of the character's enemies using ranged weapons given to the player. . Usually these weapons are firearms or some other long-range weapons, and can be used in combination with other tools such as grenades for indirect offense, armor for additional defense, or accessories such as telescopic ...