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D&D co-creator Gary Gygax credited the inspiration for the alignment system to the fantasy stories of Michael Moorcock and Poul Anderson. [4] [5]The original version of D&D (1974) allowed players to choose among three alignments when creating a character: lawful, implying honor and respect for society's rules; chaotic, implying rebelliousness and individualism; and neutral, seeking a balance ...
Warhammer Fantasy Roleplay originally used a linear five-place system: Law – Good – Neutral – Evil – Chaos. In changes of alignment (for whatever reason) a character moved one place along to the next position (e.g.: a neutral character could move to good or evil but not to chaotic).
Aureon - Lawful neutral god of law and knowledge. Aureon's symbol is an open tome. [58] Balinor - True neutral god of beasts and the hunt. Balinor's symbol is a pair of antlers. [58] Boldrei – Lawful good goddess of communication and home. Boldrei's symbol is a fire in a stone hearth. [58] Dol Arrah – Lawful good goddess of sunlight and honour.
She is a Neutral Good (previously, and still also, Lawful Neutral) Greater Power. Since the ascension of Midnight, her symbol is a ring of eight stars surrounding a red mist, which flows from the center to the bottom of the ring; however, her older and still commonly seen symbol is a simple seven-pointed star.
For example, in the Melnibonean mythos, there are no gods for the alignments of lawful-evil, chaotic-good, lawful-neutral, or neutral-good; the majority were chaotic-evil. What good is a godless lawful-evil cleric?" [6] Frey concluded his review by saying, "On the whole, it's worth [the price]. Any AD&D DM should get this book." [6]
Lawful neutral/Lawful evil: A plane of constant, pointless war, where identity is forever lost. Gods of the goblins and orcs, such as Gruumsh and Maglubiyet; Wee Jas: Goddess of death and magic; Hextor: God of Tyranny; Mechanus: Nirvana Lawful neutral This clockwork plane is the ultimate in order; scholars and constructs live here.
It may seem likely that he was lawful in alignment like his mother and brothers, but the fact that he grew to adulthood on the plane of Ysgard makes a chaotic neutral alignment a possibility. Stratis was an armed and armored warrior, looking like a strong, handsome human man with four arms.
Under this scheme, paladins become complementary to druids, championing the extreme "corner" alignments just as druids are champions of the partly Neutral "cross" alignments. However, issue 310 of Dragon magazine featured a "paladin" for each alignment (for example, a Neutral Good Sentinel). Aasimar have paladin as their favored class.