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The Sims 2: Holiday Party Pack served as the pilot release for this line of products, which were called "booster packs". After the success of the pilot release, EA named the releases "stuff packs" and launched the line with The Sims 2: Family Fun Stuff. The Sims 2: Mansion & Garden Stuff is the final stuff pack for The Sims 2. [110]
The Sims 2: Family Fun Stuff; The Sims 2: Glamour Life Stuff; The Sims 2: Happy Holiday Stuff (The Sims 2: Festive Holiday Stuff in the UK and Ireland) The Sims 2: Celebration! Stuff; The Sims 2: H&M Fashion Stuff; The Sims 2: Teen Style Stuff; The Sims 2: Kitchen & Bath Interior Design Stuff; The Sims 2: IKEA Home Stuff; The Sims 2: Mansion ...
The Sims 2: FreeTime, the game's seventh expansion pack, [5] was announced on 16 January 2008. [6] It was designed alongside The Sims 3, the next main entry in the series. [7] At the time, there were no more Sims 2 releases planned for 2008, though the game's final expansion pack The Sims 2: Apartment Life was ultimately released that August.
The games will be offered together in “The Sims 25th Birthday Bundle” and separately as “The Sims: Legacy Collection” and “The Sims 2: Legacy Collection.” Per EA, “Simmers can play ...
However, Sims fans will find this to be a good break from the traditional Sims formula, and one that will keep them entertained for a while." [ 20 ] In Japan, where the DS version was ported for release under the name The Sims 2: Survival ( ザ・シムズ2 サバイバル , Za Shimuzu 2 Sabaibaru ) on January 24, 2008, [ 28 ] Famitsu gave it a ...
MySims Social – A game intended to launch on Facebook with The Sims Social and SimCity Social, it never was completed. The Urbz 2 – A game intended to surpass The Urbz: Sims in the City, and turn it into a spinoff sub series to The Sims, but the project went through Development Hell after the original game failed to sell to expectations. It ...
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The Sims 2: Open for Business revamps The Sims 2 's employment system, introducing self-employment alongside the structured career tracks of the base game. Sims are able to run businesses out of their homes or on community lots they own; there is no limit to how many businesses a sim can run, nor are they limited to only one of running a business or working on a career track. [11]