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Samurai is a German-style board game invented by Reiner Knizia, distributed by Hans im Glück in Germany and Fantasy Flight [1] in the United States. It won the Deutscher Spiele Preis 4th place award in 1999. A shareware computer version was published by Klear Games in 2003, and an iOS version was published by Conlan Rios Games in 2010.
Shogun, designed by Michael Gray, [1] was first released in 1986 by Milton Bradley as part of their Gamemaster series. It was renamed to Samurai Swords in its first re-release (1995) to disambiguate it from other games with the same name (in particular, James Clavell's Shogun, a wargame with a similar theme, released in 1983), and renamed again to Ikusa in its 2011 re-release under Hasbro's ...
There's even a hint of magic in the game in the form of skulking ninja and monks with wondrous abilities. A strangely appealing game, one I expect I'll be playing regularly for some time to come." [1] Jon Conner reviewed Samurai Blades for Imagine magazine, and stated that "Overall, this is a good game, well produced and straight-forward to ...
Sugoroku's Board Game, Family Pirate Party, Hidamari Sketch: Doko Demo Sugoroku x 365, and PictureBook Games: Pop-Up Pursuit. The video game Samurai Warriors 2 features a mini-game named Sugoroku, but it bears very little resemblance to traditional Sugoroku.
Reiner Knizia (German pronunciation: [ˈʁaɪnɐ ˈknɪtsi̯a]) is a prolific German-style board game designer. He was born in West Germany in 1957 and earned a doctorate in Mathematics from the University of Ulm before designing games full time.
Re-released by Avalon Hill, c. 1977, and by Columbia Games: Samurai: Battleline Publications: 1979: Re-released by Avalon Hill in 1980: Saratoga: GMT Games: 1998: Saratoga: 1777: Rand Game Associates: 1974: Re-released by Gamut of Games: Shogun: Milton Bradley: 1986: Re-released as Samurai Swords by Milton Bradley in 1995: Shogun: Queen Games ...
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