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  2. Hardware overlay - Wikipedia

    en.wikipedia.org/wiki/Hardware_overlay

    The overlay is a dedicated buffer into which one app can render (typically video), without incurring the significant performance cost of checking for clipping and overlapping rendering by other apps. The framebuffer has hardware support for importing and rendering the buffer contents without going through the GPU.

  3. Mantle (API) - Wikipedia

    en.wikipedia.org/wiki/Mantle_(API)

    The draw call improvements of Mantle help alleviate cases where the CPU is the bottleneck. The design goals of Mantle are to allow games and applications to utilize the CPUs and GPUs more efficiently, eliminate CPU bottlenecks by reducing API validation overhead and allowing more effective scaling on multiple CPU cores, provide faster draw routines, and allow greater control over the graphics ...

  4. DirectX Video Acceleration - Wikipedia

    en.wikipedia.org/wiki/DirectX_Video_Acceleration

    DirectX Video Acceleration (DXVA) is a Microsoft API specification for the Microsoft Windows and Xbox 360 platforms that allows video decoding to be hardware-accelerated.The pipeline allows certain CPU-intensive operations such as iDCT, motion compensation and deinterlacing to be offloaded to the GPU.

  5. 3DMark - Wikipedia

    en.wikipedia.org/wiki/3DMark

    3DMark Port Royal is to test and compare the real-time ray tracing performance of any graphics card. [23] January 8, 2019 Windows 10 October Update DirectX Raytracing: Supported 3DMARK Steel Nomad [24] Steel Nomad, the latest GPU benchmark from 3DMark, is the official successor to the popular Time Spy tool, which was introduced eight years ago ...

  6. Framebuffer - Wikipedia

    en.wikipedia.org/wiki/Framebuffer

    The GPU uses those instructions to compute the rasterized results and the results are bit blitted to the framebuffer. The framebuffer's signal is then produced in combination with built-in video overlay devices (usually used to produce the mouse cursor without modifying the framebuffer's data) and any final special effects that are produced by ...

  7. Nvidia PureVideo - Wikipedia

    en.wikipedia.org/wiki/Nvidia_PureVideo

    Nvidia also sells PureVideo decoder software which can be used with media players which use DirectShow. Systems with dual GPU's either need to configure the codec or run the application on the Nvidia GPU to utilize PureVideo. Media players which use LAV, ffdshow or Microsoft Media Foundation codecs are able to utilize PureVideo capabilities.

  8. GPUOpen - Wikipedia

    en.wikipedia.org/wiki/GPUOpen

    A high efficiency, high performance heterogeneous ray tracing intersection library for GPU and CPU or APU on any platform. RapidFire SDK GitHub: DirectX, OpenGL: Windows: facilitates the use of AMD's video compression acceleration SIP blocks VCE (H.264 encoder) and UVD (H.264 decoder) for "Cloud gaming"/off-site rendering True Audio Next (TAN ...

  9. Windows Display Driver Model - Wikipedia

    en.wikipedia.org/wiki/Windows_Display_Driver_Model

    GPU performance data, an extension to expose information about the GPU hardware such as temperature, fan speed, clock speeds for engines and memory, memory bandwidth, power draw, and voltages. SupportContextlessPresent , a driver cap to help IHVs onboard new driver.