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  2. Category:Video game banner templates - Wikipedia

    en.wikipedia.org/wiki/Category:Video_game_banner...

    [[Category:Video game banner templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Video game banner templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.

  3. Category:Video game templates - Wikipedia

    en.wikipedia.org/wiki/Category:Video_game_templates

    [[Category:Video game templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Video game templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.

  4. Either of the following may be helpful for stating the rationale: Template:Game rationale or Template:Non-free use rationale video game cover. To patrollers and administrators : If this image has an appropriate rationale please append |image has rationale=yes as a parameter to the license template.

  5. For dates in video-game related articles where the day-of-year is not known, the year should be linked to "YYYY in video gaming". The template creates this wikilink easily: {{vgy|2007}} will automatically produce the year and create a link to the appropriate article.

  6. Category:Video game media templates - Wikipedia

    en.wikipedia.org/wiki/Category:Video_game_media...

    [[Category:Video game media templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Video game media templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.

  7. Category:Video game genre templates - Wikipedia

    en.wikipedia.org/wiki/Category:Video_game_genre...

    [[Category:Video game genre templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Video game genre templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.

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