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The Sims 2: Holiday Party Pack served as the pilot release for this line of products, which were called "booster packs". After the success of the pilot release, EA named the releases "stuff packs" and launched the line with The Sims 2: Family Fun Stuff. The Sims 2: Mansion & Garden Stuff is the final stuff pack for The Sims 2. [108]
The Sims 2: FreeTime, the game's seventh expansion pack, [5] was announced on 16 January 2008. [6] It was designed alongside The Sims 3, the next main entry in the series. [7] At the time, there were no more Sims 2 releases planned for 2008, though the game's final expansion pack The Sims 2: Apartment Life was ultimately released that August.
The Sims 2: Holiday Party Pack (The Sims 2: Christmas Party Pack in the UK and Ireland) The Sims 2: Family Fun Stuff; The Sims 2: Glamour Life Stuff; The Sims 2: Happy Holiday Stuff (The Sims 2: Festive Holiday Stuff in the UK and Ireland) The Sims 2: Celebration! Stuff; The Sims 2: H&M Fashion Stuff; The Sims 2: Teen Style Stuff
[1] [4] Eight expansion packs were released for The Sims 2 between 2005 and 2008. [1] [5] Weather was an intended component of The Sims 2 's base game. The demo version shown at E3 2003 included rain, as well as the ability for sims to die of lightning strikes. During development, developers were unable to resolve a recurring glitch where it ...
MySims Social – A game intended to launch on Facebook with The Sims Social and SimCity Social, it never was completed. The Urbz 2 – A game intended to surpass The Urbz: Sims in the City, and turn it into a spinoff sub series to The Sims, but the project went through Development Hell after the original game failed to sell to expectations. It ...
The Sims Stories is a series of video games from The Sims series released in 2007–2008 based on a modified version of The Sims 2 game engine. The modified engine is optimized for play on systems with weaker specifications, such as laptops . [ 17 ]
Due to the technical limitations of the Nintendo DS and especially the Game Boy Advance, Stocker was unable to include a full soundtrack in the game, so the tracks were recorded in 10-20 second sample format, which were then used to recreate the tracks. [5] The Sims 2 was released in North America on October 25, 2005, [6] [7] and in Europe on ...