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  2. Code refactoring - Wikipedia

    en.wikipedia.org/wiki/Code_refactoring

    Refactoring is usually motivated by noticing a code smell. [2] For example, the method at hand may be very long, or it may be a near duplicate of another nearby method. Once recognized, such problems can be addressed by refactoring the source code, or transforming it into a new form that behaves the same as before but that no longer "smells".

  3. Rule of three (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Rule_of_three_(computer...

    It states that two instances of similar code do not require refactoring, but when similar code is used three times, it should be extracted into a new procedure. The rule was popularised by Martin Fowler in Refactoring [1] and attributed to Don Roberts. Duplication is considered a bad practice in programming because it makes the code harder to ...

  4. Test-driven development - Wikipedia

    en.wikipedia.org/wiki/Test-driven_development

    Test-driven development (TDD) is a way of writing code that involves writing an automated unit-level test case that fails, then writing just enough code to make the test pass, then refactoring both the test code and the production code, then repeating with another new test case.

  5. Extreme programming practices - Wikipedia

    en.wikipedia.org/wiki/Extreme_Programming_Practices

    For example, in a 40-hour week, with 5 hours dedicated to meetings, this would be no more than 35 hours. Balancing: When all programmers within the team have been assigned tasks, a comparison is made between the estimated time of the tasks and the load factor.

  6. Strategy pattern - Wikipedia

    en.wikipedia.org/wiki/Strategy_pattern

    A sample UML class and sequence diagram for the Strategy design pattern. [4]In the above UML class diagram, the Context class does not implement an algorithm directly. . Instead, Context refers to the Strategy interface for performing an algorithm (strategy.algorithm()), which makes Context independent of how an algorithm is impl

  7. Coding best practices - Wikipedia

    en.wikipedia.org/wiki/Coding_best_practices

    Understanding the problem and associated programming requirements is necessary for choosing the language best suited for the solution." [ 17 ] From Meek & Heath: "The essence of the art of choosing a language is to start with the problem, decide what its requirements are, and their relative importance since it will probably be impossible to ...

  8. Fort Eisenhower in Georgia gives 'all clear' after shooting ...

    www.aol.com/news/fort-eisenhower-georgia-gives...

    Fort Eisenhower in Augusta was given the 'all clear' after a lockdown early Saturday morning in which one was killed in an on-post housing, the fort announced via X, formerly Twitter. The shooter ...

  9. Adapter pattern - Wikipedia

    en.wikipedia.org/wiki/Adapter_pattern

    The adapter [2] design pattern is one of the twenty-three well-known Gang of Four design patterns that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse. The adapter design pattern solves problems like: [3]

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