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DXR was released with the Windows 10 October update (version 1809) on October 10, 2018. It requires an AMD Radeon RX 6000 series, AMD Radeon RX 7000 series, Intel Arc A series, or Nvidia GeForce 20, 30, or 40 series video card, which is designed to handle the high computing load used for ray tracing.
Key elements include dedicated artificial intelligence processors ("Tensor cores") and dedicated ray tracing processors ("RT cores"). Turing leverages DXR, OptiX, and Vulkan for access to ray tracing. In February 2019, Nvidia released the GeForce 16 series GPUs, which utilizes the new Turing design but lacks the RT and Tensor cores.
Nvidia explains ray tracing in a video released Thursday, just in time for a new driver for GeForce GTX GPUs and new demos demonstrating the technology, according to a press release.
In March 2018, DirectX Raytracing (DXR) was announced, capable of real-time ray-tracing on supported hardware, [65] and the DXR API was added in the Windows 10 October 2018 update. In 2019 Microsoft announced the arrival of DirectX 12 to Windows 7 but only as a plug-in for certain game titles. [66]
In August 2019, Nvidia announced Minecraft RTX, an official Nvidia-developed patch for the game Minecraft adding real-time DXR ray tracing exclusively to the Windows 10 version of the game. The whole game is, in Nvidia's words, "refit" with path tracing , which dramatically affects the way light, reflections, and shadows work inside the engine.
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Nvidia RTX (also known as Nvidia GeForce RTX under the GeForce brand) is a professional visual computing platform created by Nvidia, primarily used in workstations for designing complex large-scale models in architecture and product design, scientific visualization, energy exploration, and film and video production, as well as being used in mainstream PCs for gaming.
Nvidia introduced their GeForce RTX and Quadro RTX GPUs September 2018, based on the Turing architecture that allows for hardware-accelerated ray tracing. The Nvidia hardware uses a separate functional block, publicly called an "RT core". This unit is somewhat comparable to a texture unit in size, latency, and interface to the processor core.
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