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  2. Locality of reference - Wikipedia

    en.wikipedia.org/wiki/Locality_of_reference

    In computer science, locality of reference, also known as the principle of locality, [1] is the tendency of a processor to access the same set of memory locations repetitively over a short period of time. [2] There are two basic types of reference locality – temporal and spatial locality.

  3. Least frequently used - Wikipedia

    en.wikipedia.org/wiki/Least_frequently_used

    Each time a reference is made to that block the counter is increased by one. When the cache reaches capacity and has a new block waiting to be inserted the system will search for the block with the lowest counter and remove it from the cache, in case of a tie (i.e., two or more keys with the same frequency), the Least Recently Used key would be ...

  4. Cache replacement policies - Wikipedia

    en.wikipedia.org/wiki/Cache_replacement_policies

    The most efficient caching algorithm would be to discard information which would not be needed for the longest time; this is known as Bélády's optimal algorithm, optimal replacement policy, or the clairvoyant algorithm. Since it is generally impossible to predict how far in the future information will be needed, this is unfeasible in practice.

  5. LIRS caching algorithm - Wikipedia

    en.wikipedia.org/wiki/LIRS_caching_algorithm

    LIRS (Low Inter-reference Recency Set) is a page replacement algorithm with an improved performance over LRU (Least Recently Used) and many other newer replacement algorithms. [1] This is achieved by using "reuse distance" [ 2 ] as the locality metric for dynamically ranking accessed pages to make a replacement decision.

  6. Cache coherence - Wikipedia

    en.wikipedia.org/wiki/Cache_coherence

    In computer architecture, cache coherence is the uniformity of shared resource data that is stored in multiple local caches. In a cache coherent system, if multiple clients have a cached copy of the same region of a shared memory resource, all copies are the same.

  7. Thrashing (computer science) - Wikipedia

    en.wikipedia.org/wiki/Thrashing_(computer_science)

    In virtual memory systems, thrashing may be caused by programs or workloads that present insufficient locality of reference: if the working set of a program or a workload cannot be effectively held within physical memory, then constant data swapping, i.e., thrashing, may occur. The term was first used during the tape operating system days to ...

  8. Template:Contract law - Wikipedia

    en.wikipedia.org/wiki/Template:Contract_law

    6 Specific to Canadian contract law both in Québec and in the country's common law provinces; 7 Specific to civil law jurisdictions, the American Uniform Commercial Code, and Canadian jurisprudence in both Québec and the common law provinces pertaining to contractual and pre-contractual negotiation

  9. Page replacement algorithm - Wikipedia

    en.wikipedia.org/wiki/Page_replacement_algorithm

    Locality of reference of user software has weakened. This is mostly attributed to the spread of object-oriented programming techniques that favor large numbers of small functions, use of sophisticated data structures like trees and hash tables that tend to result in chaotic memory reference patterns, and the advent of garbage collection that ...