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  2. Interface (Java) - Wikipedia

    en.wikipedia.org/wiki/Interface_(Java)

    An interface in the Java programming language is an abstract type that is used to declare a behavior that classes must implement. They are similar to protocols.Interfaces are declared using the interface keyword, and may only contain method signature and constant declarations (variable declarations that are declared to be both static and final).

  3. Instance (computer science) - Wikipedia

    en.wikipedia.org/wiki/Instance_(computer_science)

    In a POSIX-oriented operating system, program instance refers to an executing process. It is instantiated for a program via system calls such as fork() and exec() . Each executing process is an instance of a program which it has been instantiated from.

  4. Instance variable - Wikipedia

    en.wikipedia.org/wiki/Instance_variable

    In class-based, object-oriented programming, an instance variable is a variable defined in a class (i.e., a member variable), for which each instantiated object of the class has a separate copy, or instance. [1] [2] An instance variable has similarities with a class variable, [3] but is non-static.

  5. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    In object-oriented programming, the factory method pattern is a design pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact classes. Rather than by calling a constructor , this is accomplished by invoking a factory method to create an object.

  6. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    The various object-oriented programming languages enforce member accessibility and visibility to various degrees, and depending on the language's type system and compilation policies, enforced at either compile time or runtime. For example, the Java language does not allow client code that accesses the private data of a class to compile. [12]

  7. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns , which describe how to solve recurring problems in object-oriented software. [ 1 ]

  8. Lazy initialization - Wikipedia

    en.wikipedia.org/wiki/Lazy_initialization

    In computer programming, lazy initialization is the tactic of delaying the creation of an object, the calculation of a value, or some other expensive process until the first time it is needed. It is a kind of lazy evaluation that refers specifically to the instantiation of objects or other resources.

  9. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Abstract classes cannot be instantiated into objects; they exist only for inheritance into other "concrete" classes that can be instantiated. In Java, the final keyword can be used to prevent a class from being subclassed. [33]