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Blender is a free and open-source 3D computer graphics software tool set that runs on Windows, macOS, BSD, Haiku, IRIX and Linux. It is used for creating animated films, visual effects, art, 3D-printed models, motion graphics, interactive 3D applications, virtual reality, and, formerly, video games.
TupiTube (previously KTooN and Tupi 2D) is a free and open-source 2D animation software developed and maintained by the Colombian startup, Mae Floresta. It is available for Windows , Mac OS X , Linux and Android under the terms of the GNU GPL-2.0 or later license.
Name Latest stable release Developer License Operating system or environment Construct Animate (software) 26 March 2024 Scirra Trialware: Web application
SolveSpace – 2D and 3D CAD, constraint-based parametric modeler with simple mechanical simulation abilities. BRL-CAD – a constructive solid geometry (CSG) solid modeling computer-aided design (CAD) system. OpenSCAD – A scripting based 3D CAD software. Open Cascade Technology (OCCT) – a CAD kernel for 3D CAD, CAM, CAE, etc. Blender; Wings 3D
In principle, any 2D vector graphics renderer can be used to render 3D objects by first projecting them onto a 2D image plane. [27]: 93, 431, 505, 553 3D rasterization Adapts 2D rasterization algorithms so they can be used more efficiently for 3D rendering, handling hidden surface removal via scanline or z-buffer techniques. Different realistic ...
When working with game animations, skeletal 2D animations are commonly created using tools like Spine, DragonBones, Blender COA Tools, Rive, and the built-in Unity editor. The primary benefit of this approach is the ability to reuse images, which reduces the amount of graphics stored in RAM.
FlipaClip allows users to create 2D frame-by-frame animations. [4] [5] Besides the basic drawing features, users can use a customizable rule tool; import images, videos and audio files; create multiple frame layers at various frames per second; [6] [7] and export their work in various file formats.
As described in an instructional article by Josh Petty: [3] Rigging is making our characters able to move. The process of rigging is we take that digital sculpture, and we start building the skeleton, the muscles, and we attach the skin to the character, and we also create a set of animation controls, which our animators use to push and pull the body around.