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This worsens in the nightmare stage, which is the climax of the plot, where hope is apparently lost. Finally, in the resolution, the hero overcomes his burden against the odds. The key thesis of the book: "However many characters may appear in a story, its real concern is with just one: its hero.
A story generator or plot generator is a tool that generates basic narratives or plot ideas. The generator could be in the form of a computer program, a chart with multiple columns, a book composed of panels that flip independently of one another, or a set of several adjacent reels that spin independently of one another, allowing a user to select elements of a narrative plot.
Joseph Berg Esenwein in 1909 published, "Writing the short-story; a practical handbook on the rise, structure, writing, and sale of the modern short-story." In it he outlines the following plot elements and ties it to a drawing, [59] following Whitcomb's prescriptions: Incident, emotion, crisis, suspense, climax, dénouement, conclusion. He ...
Plot is the cause‐and‐effect sequence of main events in a story. [1] Story events are numbered chronologically while red plot events are a subset connected logically by "so". In a literary work, film, or other narrative, the plot is the sequence of events in which each event affects the next one through the principle of cause-and-effect ...
The purpose of a plot summary is to condense a large amount of information into a short, accessible format. It is not to reproduce the experience of reading or watching the story, nor to cover every detail. For those who have not read or seen the story, it should serve as a general overview that fills in on the major points.
The use of a MacGuffin as a plot device predates the name MacGuffin. The Holy Grail of Arthurian legend has been cited as an early example of a MacGuffin. The Holy Grail is the desired object that is essential to initiate and advance the plot, but the final disposition of the Grail is never revealed, suggesting that the object is not of significance in itself. [8]
Designers Ricardo Bare and Harvey Smith of the Dishonored video game series drew on the story as inspiration for the supernatural being The Outsider, an omnipotent immortal reviled as an avatar of evil. [12] Artist Andrew DeGraff illustrated a map visualizing Le Guin's story in 2015 book Plotted: A Literary Atlas. DeGraff wrote that: "Le Guin ...
Story structure or narrative structure is the recognizable or comprehensible way in which a narrative's different elements are unified, including in a particularly chosen order and sometimes specifically referring to the ordering of the plot: the narrative series of events, though this can vary based on culture.