Search results
Results from the WOW.Com Content Network
The game rules for Underground is an adaptation of the Mayfair Exponential Game System, originally developed at Mayfair Games for the earlier DC Heroes roleplaying game depicting the DC Universe. However the rules were modified to depict lower-powered characters in a deadlier setting. The Underground game books had color-coded text.
Mayfair Games was an American publisher of board, card, and roleplaying games that also licensed Euro-style board games to publish them in English. The company licensed worldwide English-language publishing rights to The Settlers of Catan series between 1996 [ 1 ] and 2016.
Appelcline noted that TSR soon reopened a legal dispute with Mayfair starting with their publication of City-State of the Invincible Overlord and that "Mayfair's publication of Demons had probably cranked up the importance of the case, since it went in the face of TSR's attempts to make their game more 'mother friendly'; as a result, Demons ...
Gene Alloway reviewed The DC Heroes Magic Sourcebook in White Wolf #36 (1993), rating it a 4 out of 5 and stated that "The DC Heroes Magic Sourcebook is the best thing I have seen since Mayfair's World at War last year. It provides gamers with a whole new dimension to their role-playing, and introduces us to some of the hottest characters in ...
Giants is a supplement which details 12 types of giants including information about where they live, their histories, the spells and magic items they use, and the pets and allies they keep.
As a veteran role-playing gamer, Bill Fawcett decided to get Mayfair Games into the RPG field, and the company began its Role Aids game line by publishing Beastmaker Mountain (1982). [ 1 ] : 166 Darwin Bromley was involved with the Chicago Wargaming Association and its CWAcon convention, where the first Role Aids fantasy adventures by Mayfair ...
Pages in category "Mayfair Games games" The following 40 pages are in this category, out of 40 total. This list may not reflect recent changes. 0–9.
Chill is inspired by, and attempts to capture the feel of, 20th-century horror films, where usual foes are vampires, werewolves, mummies, ghosts, and ghouls. [2] Players take on the role of envoys, [3] members of a secret organization known as S.A.V.E. (Societas Argenti Viae Eternitata, or, The Eternal Society of the Silver Way) [4] that tracks down and eliminates evil in the world.