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These publications appeal to a broad audience and usually include content about computer hardware and software and technology news. These magazines could also be called technology magazines because of the large amount of content about non-computer consumer electronics, such as digital audio player and mobile phones.
Steven Levy - Hackers: Heroes of the Computer Revolution; Douglas Thomas - Hacker Culture; Open Sources: Voices from the Open Source Revolution; Suelette Dreyfus - Underground: Hacking, Madness and Obsession on the Electronic Frontier; Eric S. Raymond - The New Hacker's Dictionary; Sam Williams - Free as in Freedom; Bruce Sterling - The Hacker ...
B. BAM (magazine) Bandwidth Street Press; Bartlesville Monthly Magazine; Bass Musician; Bc magazine; The Beat (magazine) Beat Magazine; Beijing This Month; The Beijinger
Books about computer and internet companies (5 C, 10 P) Books about Linux (7 P) C. Computer science books (8 C, 51 P) Cryptography books (1 C, 18 P) D.
Computer Literature Survey: A Key to the Language of Computers. IBM Thomas J. Watson Research Center. Misa, Thomas J. (2009). "Bibliography for History of Computing". Charles Babbage Institute; Pritchard, Alan (1969). A Guide to Computer Literature. Archon Books. Rojas, Raul (2001). Encyclopedia of Computers and Computer History. Routledge.
Computer magazines are magazines about computers and related subjects, such as networking and the Internet. They are popular in advanced countries. They are popular in advanced countries. Most computer magazines offer advice, some coding instruction, reviews of the latest technologies, and advertisements.
The company also published several books. Among these were three volumes of The Best of Creative Computing Magazine (Creative Computing Press) in 1976, 1977, and 1980. The cover of volume 2 was illustrated by underground cartoonist Gilbert Shelton. 101 BASIC Computer Games was ported to Microsoft BASIC and published in 1978 as BASIC Computer Games.
Also affecting magazines was the computer industry's economic difficulties, including the video game crash of 1983, which badly hurt the home-computer market. Dan Gutman, the founder of Computer Games, recalled in 1987 that "the computer games industry crashed and burned like a bad night of Flight Simulator—with my magazine on the runway".