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Traditionally, character animation has been a manual process. However, poses can be synced directly to a real-life actor through specialized pose estimation systems. Older systems relied on markers or specialized suits. Recent advances in pose estimation and motion capture have enabled markerless applications, sometimes in real time. [25]
It is a rule-based system which uses the Meaning-Text Theory as its theoretical foundation. At present, there are several applications of ETAP-3, such as a machine translation tool, a converter of the Universal Networking Language , an interactive learning tool for Russian language learners and a syntactically annotated corpus of Russian language.
Apertium is a transfer-based machine translation system, which uses finite state transducers for all of its lexical transformations, and Constraint Grammar taggers as well as hidden Markov models or Perceptrons for part-of-speech tagging / word category disambiguation. [2]
Natural language processing (NLP) is a subfield of computer science and especially artificial intelligence.It is primarily concerned with providing computers with the ability to process data encoded in natural language and is thus closely related to information retrieval, knowledge representation and computational linguistics, a subfield of linguistics.
The text processing of a regular expression is a virtual editing machine, having a primitive programming language that has named registers (identifiers), and named positions in the sequence of characters comprising the text. Using these, the "text processor" can, for example, mark a region of text, and then move it.
fastText is a library for learning of word embeddings and text classification created by Facebook's AI Research (FAIR) lab. [3] [4] [5] [6] The model allows one to ...
UBY-LMF [3] [4] is a format for standardizing lexical resources for Natural Language Processing (NLP). [5] UBY-LMF conforms to the ISO standard for lexicons: LMF, designed within the ISO-TC37, and constitutes a so-called serialization of this abstract standard. [6]
In October 1999, DIC Entertainment (then-owned by The Walt Disney Company) teamed up with South Korean firm Ameko Entertainment to produce three animated shows, with Super Duper Sumos being the first as part of the deal. This would be the first time DIC would partner with a Korean company to co-producing an animated series and not just outsource.